223,995 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Ore nav improvements
7 Years Ago
Various AI related improvements. Spider looks better, because totally important.
7 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible
7 Years Ago
Nav improvements.
7 Years Ago
Some pathfinder cleanup Renamed a bunch of functions to be more readable
7 Years Ago
Ores don't carve nav Goblin nav update
7 Years Ago
Various
7 Years Ago
...
7 Years Ago
Unity test
7 Years Ago
.
7 Years Ago
ignore
7 Years Ago
Only trigger viewmodel fire on local controllable
7 Years Ago
ISerializables can now serialize on their own.
7 Years Ago
Fixed and re-enabled culling compute shader path
7 Years Ago
Only setup viewmodel if controlled by local player
7 Years Ago
.
7 Years Ago
ISerializables almost working with all the delta shit.
7 Years Ago
Fixed erros generated when culling has safe mode enabled
7 Years Ago
more
7 Years Ago
Hopefully fixed physgun outlining in multiplayer. Decreased outline fill alpha.
7 Years Ago
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
7 Years Ago
Fixed sprites not receiving outline
7 Years Ago
Added workshop and ui background to game scene
7 Years Ago
Styles
7 Years Ago
Made rubber ball impact sound trigger more robust
7 Years Ago
Use Cast<T> instead of dynamic_cast<T> for Unreal types (fixes #40)
7 Years Ago
Roadmap wip
7 Years Ago
Menu visibility
7 Years Ago
Started refactoring player, player ID, and host stuff
7 Years Ago
Fix physgun halo on bouncy ball
7 Years Ago
Hopefully networked physgun highlight
7 Years Ago
Added Children property to BaseEntity that gets all attached entities, including descendants. PhysGun outlines grabbed entities children too.
7 Years Ago
CurrentVersion
7 Years Ago
EAC update (AntiVir fix)
7 Years Ago
Fixed VBSP version 19 loading (different leaf structure)
7 Years Ago
Roadmap framework Bundling
7 Years Ago
Fixed eyelid movement & blinking
7 Years Ago
moved the actual board unit position data change for unit movement from GameInstance to CmdMove
7 Years Ago
Moved the tracked RNG out of GameInstance to it's own class Moved some combat tracking events from GameInstance directly to CombatTracker Renamed some events to make more sense
7 Years Ago
Added DepthStencilIndex so post process can render outlines for entities
7 Years Ago
Playermodel male neck seam geo/skinning
7 Years Ago
Added truck painter to single player scene Applies truck def
7 Years Ago
Refactored some turn handling stuff out of GameInstance into new TurnHandler class
7 Years Ago
Only broadcast bullet damages that are over 0
7 Years Ago
Latest data Catch all
7 Years Ago
Weapons setup their own viewmodel anim events
7 Years Ago
Increased LeanTween limits
7 Years Ago
Remove viewmodel anim notifies when switching weaponm
7 Years Ago
Pool.cs ItemsInUse fix Bug causes ItemsInUse to report falsely high numbers if too many items are retrieved from the Pool and then freed, hitting hit the upper limit size check. Decrementing ItemsInUse in the upper limit check fixes it to report correctly. Merge pull request #1 from Facepunch/Nition-patch-1 Pool.cs ItemsInUse fix
7 Years Ago
Refactored relationship calculation to happen once a (in-game) minute, rather than every time the state was requested