223,982 Commits over 3,684 Days - 2.53cph!
sass variables for commits
Removing a bunch of foreach
test FOR FUCK SAKE fix speech bubble flickering
bla FOR FUCK SAKE tweak smoke
vent door animation controller fix reverse playback on close
* Translate Edit Properties and rest of Properties
* Explosion effect will no longer make sounds
made all menu icon masks have alpha
vent door model & animation, controller, prefabs
made checkpoint and central point have alpha
added ui elements for race bar
Laucnher health reduced 6 -> 4
Slasher damage increased 3 ->4
FOR FUCK SAKE xp panel with origin xp bar
Removed decision score from Behaviour Chain.
More work on debug logging (for modules)
A bit of work on getting things to flee a bit earlier and be a bit more afraid of approaching threats experiment.
the GP of a player commanded GPV now needs to score same as its BC, since BC isn't part of the GPV anymore.
sprinting, animation tweaks and bug fixes, hit detection fixes, etc
More cleanup & logging consistency
benchmark results, better layout for graphing
Can drop multiple files, dropping in html will auto tag
Decision logs for module conditions
Flags can now switch teams
Updated AI flag selection
Agent.DecisionLog holds a list of assets, accessible via drop down menu on each line of the debugger
log to ai debugger when a module win (or when it doesn't).
Fixed OpenNewDecisionLogGroup not adding itself to the group on top of the stack
Fixed missing case in AIDebugger.GetLogStyle
Fixed duplicate close group call in Agent.DebugEndBestGoal
Error handling in Agent.CloseCurrentDecisionLogGroup
Fixed Agent.OpenNewDecisionLogGroup not adding log to the stack
Decision log cleanup. removed Types enum, renamed DecisionLogStyles to DecisionLogTypes