164,292 Commits over 2,832 Days - 2.42cph!

7 Years Ago
Implemented rendering to / from a stream.
7 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
7 Years Ago
re-organized rig folders
7 Years Ago
Added holdtype source anims
7 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
7 Years Ago
Added global illumination test.
7 Years Ago
Fixed the sprite shader not loading in builds outside of the editor.
7 Years Ago
Purged all references to System.Drawing.
7 Years Ago
Added Conditional -> CanCraft Added Conditional -> IsLocked Added Action -> Craft Conditionals, Test now get BasePlayer Renamed Item.lockTime to busyTime to avoid confusions Can craft key from door (key doesn't do anything yet)
7 Years Ago
Fixed errors when no spawn handler (dev maps)
7 Years Ago
Camera rotates slightly while looking around.
7 Years Ago
Corrected screen glare brightness.
7 Years Ago
Updated scene and prefab.
7 Years Ago
Removed useless meta file.
7 Years Ago
Added the ability to test switching control between games by clicking on them.
7 Years Ago
Fixed a slight oversight related to replacing games in cabinets.
7 Years Ago
Some cleanup of the game initialization process.
7 Years Ago
Added Tools->Admin-> updates icons/items/phrases from admin site Updated icons/items/phrases from admin site Fixed switching clothes not working when loading from save (buildingtest map) Increased protocol (itemids changed)
7 Years Ago
Added new spawnable script to animals Increased animal density
7 Years Ago
Reworked the way the spawn handler keeps track of population count to support saving in the future
7 Years Ago
Included Mattias' CRT shader.
7 Years Ago
Some project reorganisation.
7 Years Ago
Building suggestion shader v2
7 Years Ago
Improved the lantern light effect.
7 Years Ago
Lantern prefab updated.
7 Years Ago
Lantern animation files and some cleanup.
7 Years Ago
edited the animal prefabs so that they use the new FBX meshes that I made (that don't have the old shitty fake fur shit)
7 Years Ago
changed the bear/boar/wolf to use the new fur shader; removed unnecessary material files.
7 Years Ago
Lantern LOD, colmesh, sound.
7 Years Ago
added player leaning
7 Years Ago
7 Years Ago
Added a quick replacement for the door.
7 Years Ago
Cleaned up stag materials
7 Years Ago
Removed old LOD models Re-linked animal avatars
7 Years Ago
Fur shader, updated stag material
7 Years Ago
added LODs to the animal entities; fixed the server side entities for the animals (they dont contain mesh now)
7 Years Ago
embedded the animal LODs into a single .fbx file
7 Years Ago
-added LOD groups to the animal entities.
7 Years Ago
fixed some errors with the bear's fur material; renamed the animals to LOD0
7 Years Ago
Reverted sun light (too much flickering)
7 Years Ago
Fixed internal compiler errors in unity.
7 Years Ago
crouchwalk/jog animations for player holding grenade
7 Years Ago
Added player pickaxe anims for deploy / holster
7 Years Ago
Hammer now swings properly Building is no longer instant again Building effects (placeholder)
7 Years Ago
Implemented simple animation system.
7 Years Ago
Refactored TerrainMeta (so... many... changes...)
7 Years Ago
Sort item list by name in editor Tweaked sun directional light bias (might lead to flickering again?) Changed how construction socket strings get pooled BuildingBlock now derived from WorldItem, can have item associated Added door (testing, no locking yet)
7 Years Ago
Now using Graphics.DrawMesh for sprites.
7 Years Ago
Implemented correctly colored radiant light from cabinet screens.
7 Years Ago
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