224,137 Commits over 3,684 Days - 2.54cph!
Fingers crossed this should fix the build
Some improvements to StreetLights and WorldTimeManager. Time variation works now. Events can be scheduled from non-MonoBehaviours. Street lights don't check every frame.
Fixed debug selection not working in editor
Fixed enemy overlay not updating when selection changes
Fixed enemy overlay icons appearing above dead people
AttackUnit doesnt need success in state
created trim_diorama scene and populated with buildings
Added Utils.DynamicEaseTo for quaternions
Single player spawns one mission
Fixed Dead people being selectable
Added Enemy overlay UI
Fixed changelist not using projectid
* Allow loading of BSPVERSION 21
Going to move some stuff into a mission manager
Nerfed stone and wood clubs a bit
UI tweaks
Game mode tweaks
Add portable PDB support, needs detection though
Hacky "let wolves not spawn inside the wall of small cave" fix.
When all members of a group is dead, disband/destroy the group.
UI positional code supports both render modes for testing
space wall tiling texture fix
Wolves are now part of a Wolf Pack rather than a Herd.
replaced more text with text mesh pro, fixed one 1 wrong pixel (!!!) on tile hilighting playable unit
Fixed player preview transparency
Rocket factory cover placement
rocket crane lift animations, prefab, controller
Fix the new constraint when using reflection blacklist
Fixed lantern glass refract shader
adding what's new screens
unbroke the desires widget a bit