198,617 Commits over 4,140 Days - 2.00cph!

9 Years Ago
merge from floor frames
9 Years Ago
Atlased floor hatch LODs
9 Years Ago
Find weapon ability doesnt search by tag but uses IsWeapon check instead
9 Years Ago
Player goal momentum set to 1.5f GPV.Reset doesnt nullify the goal plan or stop momentum
9 Years Ago
- Enemies can now pick any enemy ability, not just from a selection of 3 per mission - Removed generation of 3 enemy abilities at mission creation and display text on mission screen
9 Years Ago
- New Teleport enemy ability + placeholder effect - BaseMovement speed modifier reduction is now clamped to min of 0 for enemies and 0.5 for player
9 Years Ago
Global weather toggle on debug panel
9 Years Ago
merge from main
9 Years Ago
New frame blocks cost
9 Years Ago
Updated shaderforge Removed EnumGenerator SmartObject collider trigger size is determinded by largest bounds in children
9 Years Ago
Igor - smash with Y translation + clips & events
9 Years Ago
Floor grill models, LODs, Gibs, Prefabs, Icon Screenshot scene update
9 Years Ago
- Patchers now have a wider range of variance for their attack cooldown and evade distance
9 Years Ago
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
9 Years Ago
- Fixed bug with being unable to progress passed boss mission - Deleted old script - Debug end missions key changed to N
9 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
9 Years Ago
ladder hatch lock dummy ladder volume toggle
9 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
9 Years Ago
- Increased factory spawn budgets - Think I fixed some factory rooms not spawning props correctly - Rebuilt tileset/scene
9 Years Ago
Padlock icon for locked characters/stages.
bot
9 Years Ago
Automated Linux DS Build #171
bot
9 Years Ago
Automated Windows Build #171
9 Years Ago
Phrases (fix for RUST-538)
9 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
9 Years Ago
utf8.offset now conforms to Lua 5.3 spec
9 Years Ago
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
9 Years Ago
mac10 vewmodel added running / walking animations for the pistol and m4 viewmodels
9 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
9 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
9 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
9 Years Ago
baseline
9 Years Ago
Missed adds
9 Years Ago
Added CVS import in StatCollectionSettingsEditor
9 Years Ago
Clothing edits
9 Years Ago
Fixed changes not always saving
9 Years Ago
More tech tree editor
9 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
9 Years Ago
- Asteoid level WIP/placeholder room work
9 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
9 Years Ago
Moved Zone 2 behind baseline and added shot power for backspin / top spin
9 Years Ago
supply drop bugfix
9 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
9 Years Ago
meta
9 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
9 Years Ago
Removed BeholdR because compile errors
9 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
9 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little
9 Years Ago
- Troubleshooter build with more bugfixes and gameplay improvements
9 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build
9 Years Ago
- Downfall of the Spike!