198,617 Commits over 4,140 Days - 2.00cph!

9 Years Ago
- Moved simplelod
9 Years Ago
- Cappeds shield drop bonus chance to 20%
9 Years Ago
Moved Vital value initialization to Agent+Stats from StatCollection to ensure that all stat simulators can execute properly
9 Years Ago
Fixed bad rotation on player camera prefab (don't let BeholdR move the camera in sync with scene view!)_
9 Years Ago
Hunt goal DPL inheritence
9 Years Ago
BeholdR on player camera prefab
9 Years Ago
Vitals run their simulator after creation in StatCollection and set their current value to max.
9 Years Ago
- A succesfull roll to drop a Shield now only has 20% chance to actually drop if the player is at full shields. Instead, it has an 80% chance to increase the bonus chance of a shield dropping next time. Basically, less chance of dropping a shield at full shields, bonus chance builds up so there's a higher chance of getting a shield drop when you actually need one. - Reduced all enemy shield drop basic chances from 5% to 2%
9 Years Ago
Current linker usage ported to StatSimulators, used in Vital and Need, algorithims are stored in StatSimulators Added core stats properties to Agent+Stats for caching
9 Years Ago
- Shields will no longer be collected if you're already at max shields - BaseCollectable can now be overriden to decide if it should be collected and SuckIn script checks it
9 Years Ago
- SimpleLOD
9 Years Ago
Added BeholdR (camera post in scene view cc frankieh) Added some DSE content to the Self - Safety top level goal Fixed some Effects and triggers with old/broken Stat refs Fixed Needs starting at their max value, they now start at 0 as intended Fixed all StatConsiderations not targetting the correct stats Fixed StatCollection creating StatLinkers before finishing init Fixed StatLinkers being created when no method name is set in data
9 Years Ago
beam updates
9 Years Ago
Close options on pause toggle
9 Years Ago
StatCollectionSettingsEditor tweaks, now used for all children Added Avoidance Attribute CombatAlgorithms Damage formula implemented from Petur's spreadsheets~ Ported stats data from spreadsheets into stat collections Removed CombatEffectTemplate and related bullshit that we don't need
9 Years Ago
Fix for multiple scene loads
9 Years Ago
FOR FUCK SAKE maya weapon source file
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9 Years Ago
Automated Windows Build #169
9 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
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9 Years Ago
Automated Linux DS Build #169
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9 Years Ago
Automated Linux DS Build #168
9 Years Ago
Fixed broken spectate
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9 Years Ago
Automated Windows Build #168
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9 Years Ago
Automated OSX Build #168
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9 Years Ago
Automated Linux Build #168
9 Years Ago
Possible fix for post processing shaders not working properly on Linux/OSX
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9 Years Ago
Automated Linux DS Build #167
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9 Years Ago
Automated Windows Build #167
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9 Years Ago
Automated Linux Build #167
9 Years Ago
* GitSync
9 Years Ago
- Added new build to Spaceshooter folder
9 Years Ago
- Deleted old spaceshooter folder
9 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
9 Years Ago
- Weapons are now automatically made the active weapon when you buy them - New saves default to having 1 nut to spend at the shop in town - The mission reward screen in town now notifies you everytime you return to town with spare nuts
9 Years Ago
- Splash and title screens updated with BG and logo
9 Years Ago
Updated lashlight beam to use new beam shader features
9 Years Ago
Enabling low compression on all our meshes to see what happens
9 Years Ago
Nuked AO heap allocs
9 Years Ago
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9 Years Ago
bind second argument doesn't need quotes
9 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
9 Years Ago
Added simple LOD
9 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
9 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
9 Years Ago
Defaults
9 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
9 Years Ago
Third party meshes now use mesh compression
9 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
9 Years Ago
Autospawn decor checkin
9 Years Ago
Cowboy - portrait anims