223,493 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
7 Years Ago
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7 Years Ago
Decay initialization fix
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed runtime errors after merge
7 Years Ago
De-spam
7 Years Ago
idle board spin speed 1 -> 1.5
7 Years Ago
Fixed compilation errors after merge
7 Years Ago
Merge from main
7 Years Ago
Tile highlights
7 Years Ago
misc level list ui menu tweaks refactored the way stage components are gotten Moved leaderboard UI to a prefab to make merging easier Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity # Assets/Scripts/GameManager/GameManager.cs # Assets/Scripts/GameManager/UI/LeaderboardUIController.cs # Assets/Scripts/Globals.cs # Assets/Scripts/Laser.cs # Assets/Scripts/Player/Components/Player_Collision.cs # Assets/Scripts/Player/Components/Player_Health.cs # Assets/Scripts/Player/Guns/PlayerGun.cs # Assets/Scripts/Player/Player.cs # Assets/Scripts/Pxc/PixelGroup.cs # Assets/Scripts/Pxc/Pxc.cs # Assets/Scripts/Pxc/PxcComponents/Pxc_Collision.cs # Assets/Scripts/Stages/Levels/BossStage.cs # Assets/Scripts/Stages/Levels/HubStage.cs # Assets/Scripts/Stages/Levels/OctopusStage.cs # Assets/Scripts/Stages/Levels/RobotStage.cs # Assets/Scripts/Stages/Levels/TentacleStage.cs # Assets/Scripts/Stages/Stage.cs # Assets/Scripts/Stages/StageComponents/Stage_Arena.cs # Assets/Scripts/Stages/StageComponents/Stage_Bullets.cs # Assets/Scripts/Stages/StageComponents/Stage_LineParticles.cs # Assets/Scripts/Stages/StageComponents/Stage_SpriteAnimations.cs # Assets/Scripts/Units/Octopus/Octopus.cs # Assets/Scripts/Units/Octopus/OctopusTurret.cs # Assets/Scripts/Units/Robot/Robot.cs # Assets/Scripts/Units/TentacleMonster/TentacleMonster.cs # Assets/Scripts/Units/Test/TestUnit.cs
7 Years Ago
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7 Years Ago
Cleaning up items events and callbacks
7 Years Ago
Can delete sections on webpages
7 Years Ago
keep desire creation in relevant actions
7 Years Ago
Rocket factory rocket scaffolding progress/interior trims/walkway damage
7 Years Ago
Removed a lot of stuff
7 Years Ago
Don't disconnect on exception when playing demo
7 Years Ago
Steam null fixes
7 Years Ago
Benchmark fixes
7 Years Ago
Add new blog button
7 Years Ago
Reduced code duplication in Desire creation
7 Years Ago
removed another DesireType switch
7 Years Ago
office_floor_a and office_ceiling texture sets + mats
7 Years Ago
Minor fix
7 Years Ago
Single colour
7 Years Ago
Set flag team colours
7 Years Ago
Welfare stuff
7 Years Ago
Added flag prefab
7 Years Ago
Tile highlighting changes
7 Years Ago
Show correct screen size
7 Years Ago
Populate benchmark info
7 Years Ago
Populate benchmark info
7 Years Ago
Latest data Benchmark result page
7 Years Ago
Include seconds in benchmark data
7 Years Ago
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7 Years Ago
Oh lawd, resculpting too much of the terrain
7 Years Ago
Separated welfare system from the NPC system. Both players and pedestrians now get welfare payments.
7 Years Ago
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7 Years Ago
Put all the bootstrap-scene managers into a parent GO.
7 Years Ago
Fixed initial spawn skip option not working.
7 Years Ago
Better interpolation timing when first joining. No more getting thrown onto the worst setting.
7 Years Ago
Added graphics.postsss convar
7 Years Ago
Added command buffer manager support for multiple instances Fixed subsurface scattering in scene view mode
7 Years Ago
flame turrets can be placed closer to walls NRE fix for animals eating dropped items
7 Years Ago
Merging in NPC interaction branch.
7 Years Ago
Interaction bugfix. Occupied text shows again.
7 Years Ago
Various
7 Years Ago
Fixed color space of skin colors fed into new shader Added male and female placeholder head and body spec textures Switched all skin materials to new shader