223,493 Commits over 3,684 Days - 2.53cph!
Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
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Fixed runtime errors after merge
idle board spin speed 1 -> 1.5
Fixed compilation errors after merge
misc
level list ui
menu tweaks
refactored the way stage components are gotten
Moved leaderboard UI to a prefab to make merging easier
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
# Assets/Scripts/GameManager/GameManager.cs
# Assets/Scripts/GameManager/UI/LeaderboardUIController.cs
# Assets/Scripts/Globals.cs
# Assets/Scripts/Laser.cs
# Assets/Scripts/Player/Components/Player_Collision.cs
# Assets/Scripts/Player/Components/Player_Health.cs
# Assets/Scripts/Player/Guns/PlayerGun.cs
# Assets/Scripts/Player/Player.cs
# Assets/Scripts/Pxc/PixelGroup.cs
# Assets/Scripts/Pxc/Pxc.cs
# Assets/Scripts/Pxc/PxcComponents/Pxc_Collision.cs
# Assets/Scripts/Stages/Levels/BossStage.cs
# Assets/Scripts/Stages/Levels/HubStage.cs
# Assets/Scripts/Stages/Levels/OctopusStage.cs
# Assets/Scripts/Stages/Levels/RobotStage.cs
# Assets/Scripts/Stages/Levels/TentacleStage.cs
# Assets/Scripts/Stages/Stage.cs
# Assets/Scripts/Stages/StageComponents/Stage_Arena.cs
# Assets/Scripts/Stages/StageComponents/Stage_Bullets.cs
# Assets/Scripts/Stages/StageComponents/Stage_LineParticles.cs
# Assets/Scripts/Stages/StageComponents/Stage_SpriteAnimations.cs
# Assets/Scripts/Units/Octopus/Octopus.cs
# Assets/Scripts/Units/Octopus/OctopusTurret.cs
# Assets/Scripts/Units/Robot/Robot.cs
# Assets/Scripts/Units/TentacleMonster/TentacleMonster.cs
# Assets/Scripts/Units/Test/TestUnit.cs
Cleaning up items events and callbacks
Can delete sections on webpages
keep desire creation in relevant actions
Rocket factory rocket scaffolding progress/interior trims/walkway damage
Don't disconnect on exception when playing demo
Reduced code duplication in Desire creation
removed another DesireType switch
office_floor_a and office_ceiling texture sets + mats
Tile highlighting changes
Latest data
Benchmark result page
Include seconds in benchmark data
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Oh lawd, resculpting too much of the terrain
Separated welfare system from the NPC system. Both players and pedestrians now get welfare payments.
Put all the bootstrap-scene managers into a parent GO.
Fixed initial spawn skip option not working.
Better interpolation timing when first joining. No more getting thrown onto the worst setting.
Added graphics.postsss convar
Added command buffer manager support for multiple instances
Fixed subsurface scattering in scene view mode
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Merging in NPC interaction branch.
Interaction bugfix. Occupied text shows again.
Fixed color space of skin colors fed into new shader
Added male and female placeholder head and body spec textures
Switched all skin materials to new shader