224,112 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Added outlines Auto join
7 Years Ago
Rss feed commit message censor
7 Years Ago
Version++
7 Years Ago
Debug check consistency
7 Years Ago
Removed conversation callback debug log
7 Years Ago
Default to ultra... again
7 Years Ago
Load game UI tweaks
7 Years Ago
Fixed load game UI not display More consistent AI debug checks
7 Years Ago
Cleaned up and optimized usage of "reason" messaging back to the Best Module End AI Debugger log.
7 Years Ago
Area mask for interior to ensure wolves don't spawn inside walls, NOT YET WORKING!
7 Years Ago
fixed bullet facing direction for non-angled bullets
7 Years Ago
level volumes update
7 Years Ago
Merging fixes and stuff.
7 Years Ago
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.
7 Years Ago
Switching the buildinfo file location back
7 Years Ago
World time merge
7 Years Ago
Temp trying something... Moving jenkins build info file
7 Years Ago
Fix that didn't make it in.
7 Years Ago
Cherry-pick merge of world time changes into Main
7 Years Ago
more modules
7 Years Ago
bullet angle renderangle
7 Years Ago
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7 Years Ago
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
7 Years Ago
OnServerInitialized call is back.
7 Years Ago
bullets lerp rotation properly, diamonds check collision based on angle
7 Years Ago
Fingers crossed this should fix the build
7 Years Ago
More
7 Years Ago
Some improvements to StreetLights and WorldTimeManager. Time variation works now. Events can be scheduled from non-MonoBehaviours. Street lights don't check every frame.
7 Years Ago
Fixed debug selection not working in editor Fixed enemy overlay not updating when selection changes Fixed enemy overlay icons appearing above dead people
7 Years Ago
AttackUnit doesnt need success in state
7 Years Ago
created trim_diorama scene and populated with buildings
7 Years Ago
Added Utils.DynamicEaseTo for quaternions
7 Years Ago
Single player spawns one mission
7 Years Ago
Fixed Dead people being selectable Added Enemy overlay UI
7 Years Ago
Fixed changelist not using projectid
7 Years Ago
Flag UI shows score
7 Years Ago
Weapon held effects
7 Years Ago
* Allow loading of BSPVERSION 21
7 Years Ago
Going to move some stuff into a mission manager
7 Years Ago
Nerfed stone and wood clubs a bit
7 Years Ago
UI tweaks Game mode tweaks
7 Years Ago
Add portable PDB support, needs detection though
7 Years Ago
Hacky "let wolves not spawn inside the wall of small cave" fix.
7 Years Ago
When all members of a group is dead, disband/destroy the group.
7 Years Ago
Post tweaks
7 Years Ago
version++
7 Years Ago
Save
7 Years Ago
UI positional code supports both render modes for testing
7 Years Ago
space wall tiling texture fix
7 Years Ago
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