193,717 Commits over 4,079 Days - 1.98cph!

10 Years Ago
UI warmup test
10 Years Ago
- Changed beer tap mission headline to "Destroy the Alcohol Refueling Station" and mission tracker description to Alcohol Pump
10 Years Ago
New vcproj layout
10 Years Ago
UI warmup test
10 Years Ago
Reorganisation
10 Years Ago
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10 Years Ago
- Fixed the fire effect appearing at the start of every level
10 Years Ago
Added generic pick up score DSE
10 Years Ago
Commented out Google Analytics.
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10 Years Ago
Automated Windows Build #2
10 Years Ago
Commented out unity analytics
10 Years Ago
- Music now corretly changes back between town and level music each time.
10 Years Ago
- Rebuilt prefabs - Fixed a new bug with turrets firing when out of range/unaware - Added a abilities help tip UI popup after 30 seconds of a level when the player hasn't used an ability yet
10 Years Ago
- Rebuilt prefabs - Turrets are now enemy entities not just base entities. - Fixed turrets not always having a health bar and it usually being wrong
10 Years Ago
- Rebuilt prefabs - Increased number of crates across all the rooms - Added some spawn locations to beer tap room
10 Years Ago
- Removed Factory levels forced to level 1 debug
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10 Years Ago
Automated Windows Build #35
10 Years Ago
Merged from main.
10 Years Ago
FOR FUCK SAKE Factory gates prefab !A pipe support model/text/mat
10 Years Ago
- ModifyHealth() now passes in the modifying object - Now track what killed the player and store it in DeathInfo - Gameover screen now shows you what killed you - Analytics now logs what killed you
10 Years Ago
Reverted to 5.2.1p3
10 Years Ago
- Wrapped Analytics.CustomEvent() calls in a new GameManager.AnalyticsEvent() function so I can ignore analytics logging in editor and do other stuff later.
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10 Years Ago
Automated Windows Build #34
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10 Years Ago
Automated Windows Build #33
10 Years Ago
- Analytics tracking: Level started. Mission finished. Exit portal used. New game started from gameover and how many deaths at that point. Exit from gameover and how many deaths at that point.
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10 Years Ago
Automated Windows Build #32
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10 Years Ago
Windows Build #31
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10 Years Ago
Windows Build #30
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10 Years Ago
Windows Build #29
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10 Years Ago
Automated OSX Build #16
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10 Years Ago
Windows Build #27
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10 Years Ago
Windows Build #26
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10 Years Ago
Windows Build #25
10 Years Ago
Profile output log
10 Years Ago
- Analytics: Level reached at gameover. Map viewed or not.
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10 Years Ago
Windows Build #24
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10 Years Ago
Windows Build #23
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10 Years Ago
Windows Build #22
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10 Years Ago
Windows Build #21
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10 Years Ago
Windows Build #20
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10 Years Ago
Windows Build #19
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10 Years Ago
Windows Build #18
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10 Years Ago
Windows Build #17
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10 Years Ago
Windows Build #16
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10 Years Ago
Windows Build #15
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10 Years Ago
Windows Build #14
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10 Years Ago
Windows Build #13
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10 Years Ago
Windows Build #12
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10 Years Ago
Windows Build #11
10 Years Ago
- Fixed a bug with me not being able to count