199,291 Commits over 4,140 Days - 2.01cph!
Merge from main
Item settings editor cleanup
OnValidate for porting PhysicalParameters to AttachableParameters
Removed attachable functionality from Items and put it in the Attachable EntityComponent
Added a second parameter to WeaponEquip - the player
Automated Linux Build #681
Automated Linux DS Build #681
Automated Windows Build #681
Viewmodels can no longer have a negative FOV when zooming in
Automated Linux Build #682
Automated Windows Build #682
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
Attachable, SmartObject and Dispenser are default components for all Units
More compatibility with Awesomium, default web pages to 512x512 and ignore OnSizeChange of 0x0
Human + deer corpse data, butcher skill def
Automated Windows Build #683
PlayerController supports smartobjects on units
Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
More player controller crap
Fixed player controller not clearing radial command buffers properly
Entity description only runs through enabled components
TickableEntity only ticks enabled components
Better dead people tooltips
Don't save r_eye* convars over sessions
Automated Linux Build #684
Automated Linux DS Build #684
Automated Windows Build #684
Fixed player controller issues
Attachable book keeping, events
Merge from attachments branch
Pause time during building placement
Unit animation disabled after death
Fixed campfire not taking fuel
Fixed portraits for disabled/dead units matching rotation of ragolls
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
Fixed game staying paused when building placement is cancelled
Debug spawner spawns items with some more Y offset
Stats component disabled on unit death
Morale threat map calc ignores dead units
Physics and weight data consistency, unit view rigidbody settings fuckery
changed pose of isBeingCarried so its probably not as bad without offset
Chromium ignores F1->F12 keys and runs their key bindings
WIP carry unit action
Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
Automated Windows Build #685