199,280 Commits over 4,140 Days - 2.01cph!
DropUnit action calls EnableRagdoll
Portrait widgets material instancing fixes
Dead flag checks on interiors and unit collections
Disabled Unit/Unit physics collisions
better placement of being carried anim
ConditionUtility consistency
Merging culling lodgrooup localrefpoint reset tweak
Subtracted temporary disable npc apply vis
Fixed retarded removal bug in Senses
FOR FUCK SAKE tweak tile shader
Added fear manipulator tick simulator
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #10
Automated Windows Build #687
Automated Windows Build #10
reworked some ai/attack helper functions. Fixed AI trying to attack to the direct unit tile when it should be a splash tile
Stat Simulators as DataParameters WIP
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
Better support for long language translated strings in New Game menu
Automated Windows Build #688
Automated Linux Build #689
Automated Windows Build #689
Remove leftover TTT file that isnt in the Git repo
Automated Windows Build #690
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid
Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling
Survival game mode shit, starting starts moved to the game mode def, added some randomisation
Testbox things
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
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satchel charge / salvage axe + icepick + hammer viewmodel tweaks
rock / machete / eoka / crossbow viewmodel tweaks
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bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
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med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
Stat Simulators are now Assets
merge Stat Simulator rework to main.