199,246 Commits over 4,140 Days - 2.01cph!
I think we should apply skill gain and too usage + activity even if we fail to pick up a crafted item? I mean, it's already crafted so...
The tool can now also be used as an ingredient when crafting.
added a default formation for map4
Merged from Mixtures branch
Mixture items should use pots both as ingredient and tool.
Fuck off that delayed kill message bullshit on players
Player craft commands dont clear desires to keep items that will be used by the craft
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
Grabber range increased 5->6
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
Don't pass F1->F12 keys to Chromium
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying
Items component no longer adds all items to it's array, even
Item.Weight moved to property, includes container contents weight
trying to stop turtles roaring
Ignore held items for crafting gathering
Automated Windows Build #696
Added container display to DebugPanel UnitItems.
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
Deposit to container interaction for item containers
Failure explanations for all conditions use default string from data
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
Add view for Mixture1 item properly.
Let's not go to sleep if we're cold
Can pick up chain link gate (same as prison gate)
Optional Senses LOS checks for all entity types
Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
vis.lerp is available to developers in standalone builds
Crappy keep in bounds things
follow camera lerp changes
created alleyway geo for hexblocks 4-9 and exported
Interaction description tweaks
Commented out some label validation fuckery
Alert effect wakes units up
Fixed FuelToEffect having bad wetness checks
Fear stat used in flee scoring
Scared/NotScared effects renamed, added new Scared effect
Fixed the camera keyboard controls