199,196 Commits over 4,140 Days - 2.00cph!
DataAsset.CompareTo invert for sorting in AssetMenu/List drawers
map name and date are now used for match history events
Fixed player profile button level starting at 0
Player profile win/loss counts are now real
Fixed various NPOT textures.
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects
CraftableParameters editor drawer
Improvements to AssetMenu/List categorization
added %area for attack descriptions, updated healer attack description
Consumable can do without DateTime
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
Item attachments boilerplate
Player areas now get hidden/shown correctly
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
Fixed consumables causing people to disappear
Your turn is now auto-ended if none of your units can move or attack and you have CP left
FOR FUCK SAKE WIP history stuff
Evaluate abilities for held items for self radial
Hacky copy/paste for stat manips data, drawer fuckeries
some avatar setup prep work
Disable removal of managed ConVars until it works properly (Lua is getting stale convar pointers somehow)
Automated Linux DS Build #720
Automated Linux Build #720
Merge & removed player areas from scene, started splitting to prefabs with hierachy
Automated Windows Build #720
NetworkPlayers get saved, and parented correctly from load.
Got save backups working correctly
Server load commandline flag, and save/load console commands.
Added -notty startup parameter for Linux srcds
Automated Linux Build #721
Automated Linux DS Build #721
FOR FUCK SAKE In range marker
Automated Windows Build #721
Prevent loading saves while players are connected
FOR FUCK SAKE UI target marker
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.