254,979 Commits over 3,990 Days - 2.66cph!
BaseItemPickup trigger needed trigger collision profile
Merge from texture packing
Hopefully fix pickup sounds
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time
skin approval
riot helmet no longer requires sewing kit
recoilcomp forced off on deterministic recoil weapons
bone armor now takes cloth instead of rope
heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%)
heavy plate body/legs protect 75% against bullets (was 60%)
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250
improved recoil on mp5
Various tutorial/task widget fuckery
Improved packed texture compression; less artifacts on mixed/swizzled maps
Fixed order on 32bit image load to texture
Fixed terrain texturing error when height map is not available
Stages are now specified in the page itself
Test lower floors to align wall points
Fixed being able to select overall leaderboard entries
Can now click on replays to play them
Fixed rocket launcher description been slighty wrong
Fixed not being able to browse other replays at the end of a replay
Tutorial & task UI cleanup
AI number tweaks and bug fixes
fixed clipping on pickaxe vm throw
Make branch compile again.
Manual control over net version
Fixed level leaderboard input during a GameStage
Reworking system of deciding which menu has input focus
Duplicate floor option
Fix regen when remove floor clicked
added randomised interior and window decal colours driven via object position to window shader
Simple server browser
Merge branch 'master' of SandboxGame
Added ServerRequest.OnServerResponded, OnFinished
Use IPAddress
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments)
Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
Found and fixed bug with AI not always ending their turn
Option to loop last wall point
More description fixes and updates
Rooftops now generate for multi floor building
Add a delay task that uses game time, remove old UObject map