243,203 Commits over 3,898 Days - 2.60cph!
FOR FUCK SAKE scene for camera icon
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
Automated Windows Build #624
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Fix for reduced network distance since
19599
prep for unit icon automation
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
combatchain now manually start/stopped during board shrink kills
Enforce ClientAdmin setting on convars
Converted some methods to properties
Fixed NREs when disconnecting from a demo
kill feed collates killers/victims properly
combat chain start/finish events
Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
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Sellable item count reduces correctly after use
Drug selling works in Client+Server mode
More efficient NPC hover, only looking at the character layer
Added extra vision dist mod for cops looking for criminals
Some basic drug selling code working. Plus refactoring in the HeldItem classes and elsewhere.
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
out of stock vending machines show up as red on the map
lowered cost of flame turret
fixed lock position on locker