198,617 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
11 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
11 Years Ago
updated anim events for Ape forehand
11 Years Ago
Deleted empty folders in Standard Assets
11 Years Ago
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
11 Years Ago
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
11 Years Ago
Post-build deployment, GUID: c14dff46-7fe6-47aa-b0b3-36def68ef7e0
11 Years Ago
Fixed some remaining issues after the namespace change.
11 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
11 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
11 Years Ago
Adding AK, textures and lods
11 Years Ago
Renamed Unity/Game/ to Unity/Arcade/
11 Years Ago
Reorganised the GameAPI.Unity, adding a GameAPI.Unity.DevKit and GameAPI.Unity.Arcade
11 Years Ago
Tweaking event schedule to make sure we don't have multiple running
11 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
11 Years Ago
Temporary fix for light leaking out of the back of cabinets.
11 Years Ago
Fixed a possible NullReferenceException.
11 Years Ago
Screen glare lights now change intensity appropriately when the screen's brightness changes.
11 Years Ago
Ape forehand tweaks
11 Years Ago
[block_party] added dust particles for block impacts
11 Years Ago
[block_party] added a bit of screenshake
11 Years Ago
[block_party] improved player run cycle
11 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
11 Years Ago
Missing files
11 Years Ago
[block_party] pressing sides of blocks now works much more reliably
11 Years Ago
Salvaged hammer sounds
11 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
11 Years Ago
[block_party] blood particles when player squished
11 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
11 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
11 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
11 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
11 Years Ago
Added Ape smash & source anims
11 Years Ago
Changes to shot table
11 Years Ago
saved grass to max scene, checked in shader
11 Years Ago
Reflection shader now interprets the B component of a normal map as an occlusion map.
11 Years Ago
Minor fix for the screen reflection shader.
11 Years Ago
CRT and screen reflection shader refactor.
11 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
11 Years Ago
Base template update
11 Years Ago
missed a bit
11 Years Ago
New island testing
11 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
11 Years Ago
Missed a file
11 Years Ago
Updated animation controller with intro / outro for run, started to split effects from the tennis controller
11 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
11 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
11 Years Ago
Updated TOD and Water Updated template_scene
11 Years Ago
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11 Years Ago
fixed motion bone weirdness on Ape run east