224,113 Commits over 3,684 Days - 2.53cph!

9 Years Ago
Added TribeStartArea component Tribe spawning now handled by TribeStartArea if one is available TribeStartArea places a campfire and spawns 6 adults, 3 of each gender
9 Years Ago
9 Years Ago
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9 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
9 Years Ago
Trainyard prefab update
9 Years Ago
System info tweak
9 Years Ago
Added memory usage / gc counter to perf 1 / 2
9 Years Ago
FOR FUCK SAKE texture and mat to make the hazard area more visible
9 Years Ago
reloading counts as a weapon cycle
9 Years Ago
FOR FUCK SAKE force update material texture
9 Years Ago
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9 Years Ago
WIP on stone blunt FX
9 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
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9 Years Ago
Linux Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Fixed unclamped mip in pvt pre pass
9 Years Ago
Prewarm filter test
9 Years Ago
Fixed a warning
9 Years Ago
Making ironsight definition less stupid
9 Years Ago
added early lava court plane, rocks and lava
9 Years Ago
added early lava court
9 Years Ago
- Enemy structures now have a square minimap indiciator to differntiate from ships/enemies
9 Years Ago
- Minimap in minimised mode is now zoomed further out - Increased size of enemy indicators on mini map
9 Years Ago
Added new hit effects Rackets can now play multiple effects Testing special move effect
9 Years Ago
Prewarm experiment: load all prefabs and effects
9 Years Ago
Asset prewarming is disabled by default on 32bit
9 Years Ago
Added bow specific lazy aim, reduced deadzone
9 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
9 Years Ago
updated crossbow vm anims, changes to controller
9 Years Ago
Prefab auto-disable
9 Years Ago
Building prewarm experiment
9 Years Ago
Added relaxed cape to Blendshapes.
9 Years Ago
- Made an AreaBuilder script that will fill an area/room with a "Fill" section from a bunch of variants - MissionBuilder now calls Build() on all AreaBuilders in a level before spawning enemies - Some test rooms/fillers
9 Years Ago
Can now set anim param in config file to simplify controller transitions
9 Years Ago
Market balance
9 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
9 Years Ago
Fixed shiny ferns
9 Years Ago
Fixing BehaviourGroup (breeding works again)
9 Years Ago
Workshop skins update
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9 Years Ago
Windows Build 633
9 Years Ago
Correct item names
9 Years Ago
Thompson
9 Years Ago
Semi auto pistol
9 Years Ago
Fixed some UI bugs. Added Gamma fix for UI.
9 Years Ago
Pump shotgun
9 Years Ago
Rock
9 Years Ago
Revolver
9 Years Ago
Pipe Shotgun
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9 Years Ago
Linux Build 773