223,521 Commits over 3,684 Days - 2.53cph!

9 Years Ago
FOR FUCK SAKE interior floor asset/ cleaning
9 Years Ago
Renamed ScriptableObjectExt to DataAsset AssetName property + NameOverride field in DataAsset
9 Years Ago
StatName returns formatted asset name or override (should be moved to base ScriptableObjectExt
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9 Years Ago
Linux Build 760
9 Years Ago
News source
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9 Years Ago
OSX Build 899
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9 Years Ago
LinuxDS Build 733
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9 Years Ago
Windows Build 620
9 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
9 Years Ago
Server browser styling
9 Years Ago
9 Years Ago
▍▋▉▇▄▆▄▌█▅▉▋█▇▍ ▍▄▉▅▌▍▉▊. ▉▇▌▊▊▆█ ▍▆▅▋▆▇ ▆▉ ▉▌▅▄▊▍▆█▌▋▍▇▆▉▆▅▆▇▄▍▄ (▆▊█▊▍ ▅▇▉'▋ ▄▉ ▋▉▄▆▋▌ ▍▊▆▍▍▍ ▊▍▅█▍▄█ ▍▆▆ ▉▆▆▊█▋▌) ! ▍▌▅▊▇▊▋█▄ ▇██ █▋▄▇▋ ▌▊▋▋ ▇▉▆▄▇▉▍ ▋▍▅▇ ▅▌▇▅ ▌▆▆ ▆█▍▍▊▄▉ ▋▉█▍█ (▌▋ ▄▅▊▇▌▉▍▅, ▋ ▊▄▆▄ ▆▊█ ▍ ▉▉▉█▇ ▋█▌▅ ▉▉▄ █▌ █▆▉▅ ▊▊▋ ▍▊▇▅▊▆ ▌█▄▆▅▅▉)
9 Years Ago
Record server join history date properly Added string.Truncate( maxchars ) (adds ".." to truncated string) Started SteamTool (high level wrapper on top of steamworks.net) Added transform.OrderChildren( func )
9 Years Ago
FOR FUCK SAKE factory interior floor asset/ cleaning asset
9 Years Ago
KOTH island WIP. LUT improvements.
9 Years Ago
Progress
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Progress
9 Years Ago
- Removed loads of missing components - Deleted loads of old unused assets/prefabs - Purged shit
9 Years Ago
- Moved more UI to central init - Null reference fixes
9 Years Ago
- Stuff I forgot to check in earlier
9 Years Ago
tonemapping twaek
9 Years Ago
More BeforeInspector fixes and refactoring Made AgentSettings abstract, derived IndividualAgentSettings and GroupAgentSettings
9 Years Ago
A couple tiny Sound fixes/tweaks
9 Years Ago
Added automatic mode for lobby
9 Years Ago
Typing kill suicides instantly instead of wounding
9 Years Ago
SQLite speedups
9 Years Ago
Merge from main
9 Years Ago
added animated koinobori kites to test court. starting incense burner
9 Years Ago
added animated koinobori
9 Years Ago
Progress
9 Years Ago
- Area1_1 now has placeholder entrances/mission so it can still be loaded
9 Years Ago
Now sends a ready state so server can't serve until other player is in game
9 Years Ago
If Intention is passed as null in ActionChain's constructor, assign new NullIntetion() to avoid having to null check in Action constructors
9 Years Ago
Refactoring InfluenceQuery a little. Fixed NRE in FindInfluence
9 Years Ago
Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
9 Years Ago
- UIWorldTextPanels now wait until they find a valid player instance - Removed some now-unused scripts from some enemies
9 Years Ago
Server query fix
9 Years Ago
GroupManager tinkering
9 Years Ago
- EnemyAbilityManager is now a simpleton - Removed current calls to EnemyAbilityManager as it's going to be incorporated into the new mission stuff
9 Years Ago
Only the player in charge of the ball can make decisions on state of the ball/game point in networked game
9 Years Ago
WIP Group/Agent refactor
9 Years Ago
- Exit portals now return you to town - Level loading/changing is now completely different. Not additive. Complete level swap. - Removed some floating text
9 Years Ago
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9 Years Ago
Updated console system.
9 Years Ago
- Loads more startup reworking and everything related. Can now start the game in any leve from Unity and play, yay.
9 Years Ago
Broadcast hit reach Prep for sending rules state
9 Years Ago
Fixed event_id being too long in error reporting SQlite fixes Fixed Steamworks NRE Fixed Unhandled Raknet packet errors Fixed disaming landmine error (and not giving a landmine) Fixed NRE in BaseNPC.OnAttacked Fixed NRE in RConListener Fixed NRE in ParticleEmitFromParentObject Fixed NRE in UpdateUnlockedSkins Fixed NRE in CancelAuthTicket Fixed NRE in CraftingQueue.TaskFinished Fixed NRE in SetCraftFromTextbox
9 Years Ago
More lush canopy alphas for some of trees. LUT import settings. Climate prefab.