200,306 Commits over 3,379 Days - 2.47cph!

9 Years Ago
Human spawns now get hair color, skin color and hair style randomized based on the settings.
9 Years Ago
Updated torch & bone knife icon
9 Years Ago
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
9 Years Ago
Units now scale based on race/gender/age modifiers.
9 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
9 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
9 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
9 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
9 Years Ago
Updated boneknife prefab - model & player anims now working
9 Years Ago
Added F2 options for draw distance and pvt
9 Years Ago
Added bone knife world model to reboot
9 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
9 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
9 Years Ago
Added UnitAnimation script to UnitView.
9 Years Ago
Bears.
9 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
9 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
9 Years Ago
[ultimate_soldier] tweaks
9 Years Ago
[ultimate_soldier] tweaks
9 Years Ago
[ultimate_soldier] blood
9 Years Ago
[ultimate_soldier] blood
9 Years Ago
3rd person animations for thompson machine gun
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Experimenting with floor tile and wall meshing for room editor.
9 Years Ago
Experimenting with floor tile and wall meshing for room editor.
9 Years Ago
Backup commit.
9 Years Ago
[ultimate_soldier] enemies pause before firing
9 Years Ago
[ultimate_soldier] enemies pause before firing
9 Years Ago
Bear updates
9 Years Ago
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
9 Years Ago
GA tweaks
9 Years Ago
Deleted unused stuff
9 Years Ago
Compressed some textures that were probably uncompressed for a good reason
9 Years Ago
Unit View prefabs added for all current animals
9 Years Ago
Trees file update
9 Years Ago
Fruit bush assets.
9 Years Ago
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
9 Years Ago
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
9 Years Ago
Tweaked GA session timeout
9 Years Ago
Updated VM Arms textures
9 Years Ago
Added anim events to torch 'lit' vm anims
9 Years Ago
Fixed tree health/wood gather amounts
9 Years Ago
Don't run item commands if too far away
9 Years Ago
Blunt concrete impact had a bullet hole quad
9 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
9 Years Ago
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
9 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene