221,937 Commits over 3,653 Days - 2.53cph!

9 Years Ago
Visual Studio Tools 2.0.0.0
9 Years Ago
Metal footsteps
9 Years Ago
compile fix
9 Years Ago
Sound and ambience refactoring
9 Years Ago
▇▇▊▍▌▊▌▇ █▌▋████, ▆▉▅▇▄▊▊▅▇ ▅▌▍ ▉▆▌▇▅▉▄ ▌▌▋▊▇▋██▄▇ ▌▌▅▄▇▄ ▅▅ ▊▆▅▊▆▆ *▋▄▊▆*
9 Years Ago
Cleanup.
9 Years Ago
Animal models.
9 Years Ago
Bridge updates LOD/COL
9 Years Ago
Renamed some LUTs
9 Years Ago
Fixes and tweaks after weighted object change
9 Years Ago
Entity now stores WeightedObject instead of EntityView for view prefabs
9 Years Ago
More tweaks.
9 Years Ago
Weapon tweaks.
9 Years Ago
More of the same
9 Years Ago
Expanding BeforeDebug a bit, all species can now be spawned in-game from the spawning tab. A little InflueceMap.cs cleanup (redudant field initializers)
9 Years Ago
Import updates
9 Years Ago
blank pants description
9 Years Ago
Pants meta
9 Years Ago
Fixed view online button
9 Years Ago
Editor ifdef
9 Years Ago
Pants
9 Years Ago
Blank tshirt Changed icons to png
9 Years Ago
New player rig Make sure icon is square when uploading Made example tshirt texture a png, to make it more accessible
9 Years Ago
Fixed so that InfluenceAtPointConsideration Score returns the Score and not the Response. Added the new Consideration to DSE for adding wood to the fire and harvesting resources.
9 Years Ago
Shifted the Influence At Point Consideration to its proper folder, and created a Unit.Any.ConsiderSafety consideration asset.
9 Years Ago
Workshop download/preview in editor
9 Years Ago
-not quite working implementation of a InfMap consideration.
9 Years Ago
Added retarget tool
9 Years Ago
Workshop bullshit
9 Years Ago
cleaning up
9 Years Ago
Fixed bug with species creation where unit prefab wouldnt get assigned Stopped HumanEditor showing handles outside of playmode (caused errors)
9 Years Ago
Fixed weapon switch on client.
9 Years Ago
Randomise transitions
9 Years Ago
Nuking and moving some editor utils
9 Years Ago
Rename before debug folder
9 Years Ago
Fixed asset create not working for some data types BeforeDebug work
9 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
9 Years Ago
Updated pistol
9 Years Ago
tweaked skybox to be lighter, added alarm light with animations, tweaked lighting on wild west court,
9 Years Ago
tweaked skybox to be lighter, added alarm light with animations
9 Years Ago
Switched camera controls
9 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
9 Years Ago
Updated mac10
9 Years Ago
Wolf prefab affector and rename
9 Years Ago
metas
9 Years Ago
This folder should not exist (I think)
9 Years Ago
Fixed materials of the small bridge
9 Years Ago
-made influence consideration more reasonable (ie. 0 influence safety = middle of the curve, -1 safety = 0, 1 safety = 1)
9 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
9 Years Ago
Workshop prep