233,528 Commits over 3,775 Days - 2.58cph!

8 Years Ago
- Renamed scene and references - Added a booster item
8 Years Ago
Sewers mud textures Another concrete detail texture Misc mat and meta changes
8 Years Ago
Scene stuff WIP lighting improvements
8 Years Ago
8 Years Ago
Desire debug display updates
8 Years Ago
Improved desire request creation in UnitCanFindEntity
8 Years Ago
Building desire params, filter set,, and goals data
8 Years Ago
Data
8 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
8 Years Ago
Radtown fabrication
8 Years Ago
Removed wait action from Sit Interaction
8 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
8 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
bot
8 Years Ago
Automated Linux DS Build #211
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8 Years Ago
Automated Windows Build #211
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8 Years Ago
Automated OSX Build #211
bot
8 Years Ago
Automated Linux Build #211
8 Years Ago
Invalidate sound cache on level change Don't let airboats 'wheels' fall out of the level
8 Years Ago
Console commands can reply with objects, which get serialized to json
8 Years Ago
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc. Added them to dungeons materials
8 Years Ago
Fixed EnforceLimits deleting entities wrong
8 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
8 Years Ago
added looking up /down animations for the character model
8 Years Ago
Organising tools menus
8 Years Ago
tweaked the walking animations
8 Years Ago
- Items can now spawn gameplay items that get attached to the player and removed with item
8 Years Ago
Fixed Startup error
8 Years Ago
8 Years Ago
Updated Deuce
8 Years Ago
Switched LODs correctly on end game
8 Years Ago
- Improved the way items are sucked in
8 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
8 Years Ago
- More stat modifier defines
8 Years Ago
Added Rcon.web - setting to true enables websocket rcon
8 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
8 Years Ago
backup
8 Years Ago
Fixed focus shot on Mavis and Igor
8 Years Ago
dungeons scenes backup pipelines models, mats, textures, LODs, ready to place prefabs
8 Years Ago
radtown things
8 Years Ago
Switched off DOF visualise! Fixed transition issue Updated change log
8 Years Ago
FOR FUCK SAKE spikey model/texture/mat !A spikey part/texture/mat !A spikey animation FOR FUCK SAKE all spikey prefab/setup anim controller
8 Years Ago
RCon think during loading
8 Years Ago
Water2 parity with Before; minor changes
8 Years Ago
Fix compilation error in Graphics Options\Water
8 Years Ago
Closing parity
8 Years Ago
Touched ocean and river shaders
8 Years Ago
Minor water code fix
8 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
8 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
8 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view