224,188 Commits over 3,684 Days - 2.54cph!

9 Years Ago
ISelectable improvements, added widget and some listeners in GameUI
9 Years Ago
Entity spawning and player shit.
9 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
9 Years Ago
Network++ Save++
9 Years Ago
Rebuilt game manifest
9 Years Ago
Merge from main
9 Years Ago
wip files.
9 Years Ago
Increased powerline topology radius
9 Years Ago
Fixed green roadside trees spawning in the snow biome
9 Years Ago
Updated character select, can now start game!
9 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
9 Years Ago
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
9 Years Ago
reducing ceiling light textures sizes to 512
9 Years Ago
Scrap ceiling light, ~~all the files
9 Years Ago
Dust slide effect + script
9 Years Ago
Minor code cleanups
9 Years Ago
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
9 Years Ago
- Made a Pipe Spawner prefab
9 Years Ago
-I broke influence maps!
9 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
9 Years Ago
Fixed not shutting down EAC properly
9 Years Ago
Cleaned up DebugUIZoneTab a bit
9 Years Ago
speedtree animateCrossFading = 1
9 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
9 Years Ago
Updated RustNative Tweaked noise backend
9 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
bot
9 Years Ago
Windows Build
9 Years Ago
Forgot the prefabs
9 Years Ago
Monument tweaks
9 Years Ago
billboarded swamp flames
9 Years Ago
Fixed bone knife animation fuckups
9 Years Ago
EAC server update
9 Years Ago
added Dylan's 2DVFX folder to unity project
9 Years Ago
Merge from main
9 Years Ago
checking in some meta/fbx files
9 Years Ago
resaved max scene
9 Years Ago
Networking
9 Years Ago
Fixed FoliagGroup material copying/assignment not working
9 Years Ago
Bad usings in species settings
9 Years Ago
Silly build settings
9 Years Ago
New Startup/Logo UI for standalone build
9 Years Ago
Updated GSD for tribe changes
9 Years Ago
Merge from interaction refactor
9 Years Ago
9 Years Ago
Fixed drag rect selection
9 Years Ago
Updated GSD/GDS Ported selection drawing prototype code to PlayerController
9 Years Ago
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...) Expanded IController and ISelectable implementations PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables Nuked PlayerUnitControls
9 Years Ago
Added LionEL to anim viewer Updated Metas Started anim controller
9 Years Ago
9 Years Ago
Initial work on interaction refactor