221,826 Commits over 3,653 Days - 2.53cph!

9 Years Ago
Campfire gibs.
9 Years Ago
Greatly sped up Mavis racket anims, updated clips
9 Years Ago
Fixed BuildingTest save not loading
9 Years Ago
tweaked lighting in swamp court scene, added new temp texture and temp water, texturing raft
9 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
9 Years Ago
Rebuilt prefab
9 Years Ago
Updated Mavis ready anim
9 Years Ago
Fixed player.IsSprinting not working for other players/server
9 Years Ago
Updated Mavis fbx with cigar
9 Years Ago
Added cigar functionality to Mavis rig
9 Years Ago
Fixed player.IsDucked not working for other players/server
9 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
9 Years Ago
Can remove sleeping bags from death screen
bot
9 Years Ago
Windows Build 492
9 Years Ago
More metas
9 Years Ago
Updated metas, mavis and racket controllers
9 Years Ago
- Area 1-2 changes and replaced camera with the new common camera prefab
9 Years Ago
Possible fix NRE in DoClientConnected
9 Years Ago
Time of Day update
9 Years Ago
Added water level awareness to screen-space water; fix issue #123
9 Years Ago
Speedtree buildserver crashes (!)
9 Years Ago
Handle missing map properly on client Handle maps without terrain properly
9 Years Ago
Fixed out of order errors
9 Years Ago
Unity 5.0.1p1
9 Years Ago
fixed the missing normal map on the viewmodel arms.
9 Years Ago
First pass at wolf sounds
bot
9 Years Ago
OSX Build
9 Years Ago
you can now kill horses
9 Years Ago
Implemented Tom's 3 new head meshes
9 Years Ago
Added map to build settings :x
9 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
9 Years Ago
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
9 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
9 Years Ago
Unresponsive timeout fix
9 Years Ago
9 Years Ago
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
bot
9 Years Ago
Linux Build 529
9 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
9 Years Ago
- Renamed Scenes/Islands to Scenes/Game - Moved startup_scene to Scenes/ root - Baked a new navmesh for island-0001 - Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list - Updated SceneCreationWizard to match new file structure - Adding some debug for GameManager Pause and Resume methods
bot
9 Years Ago
LinuxDS Build 560
bot
9 Years Ago
OSX Build 635
9 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
9 Years Ago
Item + inventory!
9 Years Ago
Added Mavis ready animation
9 Years Ago
* Updated Bootil again
9 Years Ago
Updated Mavis racket material
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
Added materials / textures for Mavis racket + anim clips
9 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
9 Years Ago
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs