255,046 Commits over 3,990 Days - 2.66cph!
Automated Linux Build #350
Automated Linux DS Build #349
Automated Windows Build #349
Automated Linux Build #349
Stopped creaton of some ConVarRefs every frame
Fix deadlocks in CMatQueuedRenderContext::ReadPixels, CMatQueuedRenderContext::ReadPixelsAndStretch, CMatQueuedRenderContext::GMOD_FlushQueue
Render queue now flushes when almost full
Disabled EnableThreadedMaterialVarAccess (useless with queued IMaterialVars)
Started reworking the player tasks into different types (tutorial type doesn't work yet, so don't use it!)
Fixed bad resting flag thing
Data save
Foldout effect evaluation sets by default
Fixed bad conditions drawer
Removing old fields, helper class
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
Automated Linux DS Build #348
Status effect stuff (proper functionality pending a different tools tweak)
Automated Windows Build #348
Moved projectile calculation into CombatAlgorithms
Automated Linux DS Build #347
Automated Windows Build #347
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Fixed holosight item showing a phantom file / duplicate error
Entity data object field in debug window
More desire related AI tweaks
People will drop items they don't need or want to keep
People will desire to retain items that the player told them to pick up
Removing error box from DSE drawer
Cleaned up a few prefabs
Added item names to related debug output
Fixed debug comopents foldout not really being a foldout
Player creates tribe on awake
Player creates tribe from data
Unit constructor doesnt init default stats since it's abstract
Trying to add stats to groups
Fixed ragdoll sync/update tool
decay.scale convar scales both decay delay and decay duration
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates
Renamed GoalDatabaseSettings to AIDatabaseSettings, related classses
Fixed client compilation
Fixed a few prefabs