239,377 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
9 Years Ago
Reduced rain probability some more Network++
9 Years Ago
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9 Years Ago
Adding normal map for the previous atlas
9 Years Ago
Started on integration of Idle Behaviours.
9 Years Ago
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
9 Years Ago
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
9 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
9 Years Ago
prefab tweak
9 Years Ago
Tweaks to the retaining walls terrain blend material
9 Years Ago
Mo tweaks
9 Years Ago
PlayerCamera tweaks
9 Years Ago
Fixed some bugs with Resource states and interaction management Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
9 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
9 Years Ago
Moved all our barricades to the prop atlas texture
9 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
9 Years Ago
Testing a rubberbanding theory
9 Years Ago
added missing dll
9 Years Ago
Modified redist script to copy both plugins
9 Years Ago
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9 Years Ago
FOR FUCK SAKE textures asset
9 Years Ago
'umans
9 Years Ago
create a unit camera instead of cloning main
9 Years Ago
Silly unit camera test thing Added petur's animated eyes to humans
9 Years Ago
Balaclava model, mats, blah blah blah
9 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
9 Years Ago
island03
9 Years Ago
Fixed player skeleton gizmos
9 Years Ago
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
9 Years Ago
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
9 Years Ago
Fixed player teleport bug/exploit
9 Years Ago
merge from main
9 Years Ago
Fixed uv set selection in blend layer shaders Fixed compilation error in internal-deferredreflections Updated vertex lighting code in BillboardLight with latest spotlight code
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
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9 Years Ago
Merge
9 Years Ago
Cleanup
9 Years Ago
SPM processing + island 03 changes Added Scion PP Third party
9 Years Ago
finally fixed the bug where the player's head would deform and look super ugly.
9 Years Ago
added Igor last ditch forehand
9 Years Ago
UI system intergration
9 Years Ago
Updated source run files for Mavis
9 Years Ago
Added SavePause component (pauses auto-save for the lifetime of this entity) Added SavePause to cargo plane prefab
9 Years Ago
A lot more UI work. Ready to start integrating it.
9 Years Ago
- Ghetto converted damage types to int
9 Years Ago
Server save optimization test
9 Years Ago
Connect to steam lobby, show lobby players
9 Years Ago
- New healthbar test
9 Years Ago
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