238,936 Commits over 3,837 Days - 2.59cph!

10 Years Ago
nameconflict files - I may have broke something
10 Years Ago
Building parts names, icons Fingered audioclips
10 Years Ago
Tweaked colormap (clientside)
10 Years Ago
Protocol++ (again)
10 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
10 Years Ago
Fixed warning
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from roads
10 Years Ago
Merge from main
10 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
10 Years Ago
Added noise to path width Made bridge cost independent of slope
10 Years Ago
Some wrong itemids
10 Years Ago
Various terrain material tweaks and cleanup.
10 Years Ago
Fixed gathering
10 Years Ago
Fixed bow Fixed picking up
10 Years Ago
Game scene list update and game manager loading tweak
10 Years Ago
Some SceneCreationWizard updates, added import settings check for splatmaps
10 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
10 Years Ago
added 4 different LOD versions of the horse. some skin tweaking.
10 Years Ago
[zombies] sight cone depth changed
10 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
10 Years Ago
less doom-like bob less sprint penalty now lasts 75% of attack speed instead of 100% for melee
10 Years Ago
[zombies] sight cone no longer bobs while moving
10 Years Ago
repairbranch
10 Years Ago
Removed temprary dev script
10 Years Ago
protocol++
10 Years Ago
First working version of Terrain-Mesh blending shader Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future Excluded forward render path in all terrain related shaders Switched legacy terrain splat control maps to linear sampling Added terrain-mesh blend test scene and some temporary assets Fixed Color Texture having no effect in legacy terrain shader (@Petur)
10 Years Ago
- More level chunk experementation
10 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
10 Years Ago
Missing references
10 Years Ago
Removing unused RemoteLog stuff
10 Years Ago
Server compile fixes
10 Years Ago
Furnace basics
10 Years Ago
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
10 Years Ago
Added protocol version for player persistant data Itemid is now hash of item shortname Fixed default blueprints
10 Years Ago
Merged changes from main
10 Years Ago
Cooking Cooking byproduct
10 Years Ago
rigged up the horse model; added a 3rd skin for the horse.
10 Years Ago
fixed metal doors being opened slightly upon relog
bot
10 Years Ago
Linux Build 509
bot
10 Years Ago
OSX Build 342
bot
10 Years Ago
Windows Build 280
10 Years Ago
* Fixed GM:StartChat return value leaving chat visible on super widescreen resolutions. * Prevented people from putting fake servers to server list * GMPublish: Only try to remove icon from Steam Cloud if we tried to update it * GitSync
10 Years Ago
nerfed bow a little bit (still better than it was before)
10 Years Ago
Using melee will now stop sprint for a short time instead of not allowing you to attack You can't sprint for a short time after landing
10 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
10 Years Ago
Merge from main
10 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
10 Years Ago
Updated player spawn rules
10 Years Ago
Updated rock prefabs