239,184 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
10 Years Ago
checking in head 2 with morphs
10 Years Ago
- Added movement collision spheres to some enemies - BaseEntities now check for collision with other entities - Player can collide with enemies again at last (ooops) - Deleted some old enemy prefabs
10 Years Ago
Added missing Spawnable component to loot barrels
10 Years Ago
Updated TENN blendHitController & avatar mask
10 Years Ago
Tweaked some monument terrain anchors and modifiers
10 Years Ago
being crafty
10 Years Ago
TENN run north meta update
10 Years Ago
Added TENN avatar mask & blend hit test controller
10 Years Ago
Added TENN forehand & backhand anims
10 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
10 Years Ago
Char04 WIP assets.
10 Years Ago
Merge from main
10 Years Ago
Debug.Log() calls are now streamed together rather than using remoting for each individual call.
10 Years Ago
[zombies] less blood particles, bigger blood particles
10 Years Ago
Resizing some textures to see if that solves our compile issues
10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
Messed up reflections.
10 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
10 Years Ago
Added per-splat UVMIX control; affects only legacy terrain shader, for now
10 Years Ago
Slightly reduced warp multiplier of swiss noise
10 Years Ago
Fixed some buggy shorelines
10 Years Ago
- BaseEntity can now call a delegate function on any listeners when it explodes - Added a BaseEntityExplodedDelegate class that can be attached to a BaseEntity to receive a notification when it has exploded - Added BowelBagExplodedDelegate which looks for other Bowel Bags in range when it explodes, and explodes those too
10 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
10 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
First pass at snow and wood footsteps
10 Years Ago
Merge from main
10 Years Ago
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
10 Years Ago
bugfix for harvesting corpses
10 Years Ago
Shader settings.
10 Years Ago
wip
10 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
10 Years Ago
more resource changes
10 Years Ago
Updated TENN-15 prefab / controller
10 Years Ago
merge from main
10 Years Ago
added a blend to the dryfire animation so it doesn't snap noticably
10 Years Ago
less fov on revolver fire
10 Years Ago
- LauncherBase now correctly sets it's default fire direction to transform.forward if nothing else is specified - More 1-2 playing
10 Years Ago
missing file
10 Years Ago
merge from main
10 Years Ago
fixing shiz
10 Years Ago
added a 'dryfire' trigger to the firearms
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
merge from main
10 Years Ago
Footsteps WIP / Ambience tweaks
10 Years Ago
Stuff.
10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver