248,631 Commits over 3,928 Days - 2.64cph!
Distant gunshots are a bit quieter but can be heard from farther away
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
disabled some stuff for now
Added a few different items and loading in models in a nicer way.
Tweaked sun and moon brightness
Updated camera in TestLevel
tweaked forcefield shader to input blend texture
added max files for new forcefield
removed ball collision from water plane. Added new court collision. Added new forcefield
Merge from procgen9.1
Game manifest
Network++
Save++
Character material adjustments. Increased shadow intensity in frontend lights.
Increased max number of attempts to place mountain prefabs
Higher forest density in the arid biome to be more in line with the other biomes
bone club condition reduced
fixed keypad LOD errors & can now *really* see it from farther away
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
decreased bone club impact sound
added new icons for bone club and riot helmet
increased grass displacement on traps
Slightly less dynamic decor
Reduced powerline topology radius
Added palms to warm beaches
Added delay to serve bar visibility
Can now transition out of serve early - anim controller dependant
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
-fixed Shoot function to work (ie. provides correct velocity for the arrow to reach the target.
-added a Shoot2 function, which instead finds the shooting angle from a fixed velocity (ie. fully pulled bow). Doesn't quite work if there are big height differences yet.
Stopped player moving through net
Updated code for showing Mavis Racket
Added hit tags to Mavis anim controller
Disabled smooth LOD transitions on certain close-range decor
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
bone club resource harvesting balance
fixed some errors on the bone club
torch has slightly more durability when hitting things (8 hits instead of 5)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++