248,584 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Preparing to add SmashBloxTS submodule.
10 Years Ago
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
10 Years Ago
[SmashBloxTS] Refactored to make more use of coroutines.
10 Years Ago
Added blend trees to shotgun player holdtype
10 Years Ago
First attempt at fixing VertexPainter mesh color array replacement bug in b7 Made snow splat, splatSize, color and specGloss settings global No longer cloning non-terrainBlend materials in terrainBlendObject
10 Years Ago
[SmashBloxTS] Fixed formatting.
10 Years Ago
[SmashBloxTS] Port complete.
10 Years Ago
[SmashBloxTS] Most of GameStage is now working.
10 Years Ago
Reverted disabling snow vertex offset
10 Years Ago
Temporarily disabling snow offset
10 Years Ago
Removed SetBindingInstance binding.
10 Years Ago
[SmashBloxTS] AttractStage now works!
10 Years Ago
Removed argument from Stage constructor.
10 Years Ago
Removed argument from Stage constructor.
10 Years Ago
EOL warnings
10 Years Ago
Switched to Deferred rendering. Updated Player prefab. Texture changes.
10 Years Ago
Changed Before/StandardBlendWithTerrain to match terrain UVMIX and added tint to match grass layer
10 Years Ago
Can now place Location Of Interest SOs by right clicking on terrain while you have a unit selected, and that unit will automatically subscribe to the SO.
10 Years Ago
Scene updates. Nuked some old textures.
10 Years Ago
Fixed b8 compilation errors in Before/Standard shader set
10 Years Ago
Added explicit Terrain field to TerrainWeatherExtension; can be attached to other objects now, as long as the reference to the terrain is set
10 Years Ago
Merging in some shelved changes
10 Years Ago
Tons of changes
10 Years Ago
TypeScript is getting dangerously close to working.
10 Years Ago
Integrated Smart Object "location of interest" with test scene.
10 Years Ago
Merging in my shelved changes.
10 Years Ago
Removed some unused scripts
10 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
10 Years Ago
Removed legacy billboard system Removed legacy trees
10 Years Ago
Moving some AI folders. Added SmartObject layer to TagManager.
10 Years Ago
Smart Object sourceode commit and removing/deprecating some old code. Not yet integrated with scene/game in this commit.
10 Years Ago
Pulled clean, this being first merges from initial loadup.
10 Years Ago
changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
10 Years Ago
3rd person animatiosn for playing holding bow (unaimed)
10 Years Ago
added code to handle the new "aiming" float variable in the player mecanim.
10 Years Ago
Slightly unnerfed the global reflection.
10 Years Ago
Some metallic reflections for the axe, hammer and icepick.
10 Years Ago
Added back bindings for Update/Render for Entity and Stage and gave them descriptions
10 Years Ago
Updated generated docs
10 Years Ago
Updated generated docs
10 Years Ago
Updated docs sub module
10 Years Ago
Updated docs to latest generated.
10 Years Ago
Updated docs to latest generated.
10 Years Ago
Completed all documentation.
10 Years Ago
Committing the right file.
10 Years Ago
Let's try making the shadows dark, and the sky bright!
10 Years Ago
Wiping out forest 4 for Andre.
10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Repositioned salvaged weapons & spears for player animation prefabs
10 Years Ago
changed salvaged axe holdtype