242,746 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Fixed NRE when saving
10 Years Ago
Fixed player preview camera
10 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
10 Years Ago
Diagnose players apparently not being removed when disconnected + killed
10 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
10 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
10 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
10 Years Ago
Forgot to tick the fucking boxes. What a cunt.
10 Years Ago
Added a shit load of shit out of the Rust Reboot project. Need to go through it all to get how it works and change some stuff where there are dependencies to stuff I don't want or need.
10 Years Ago
Added WIP racquet for Redneck character. Mesh and textures still need tweaks and adjustments.
10 Years Ago
Player jump animations (wip)
10 Years Ago
-facial animation files (test);
10 Years Ago
Added Ducking
10 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
10 Years Ago
Other players now appear in the right clothes
10 Years Ago
worked further into bow view model
10 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
10 Years Ago
Changed to use shader fog
10 Years Ago
Created a fresh Unity project for Plastic, added folder structure. Going to take what I had in old project and add it piece by piece and make it multiplayer
10 Years Ago
Root dir
10 Years Ago
Unity Grass - Get Rid
10 Years Ago
Fixed item remove error
10 Years Ago
Added Mexican Concept
10 Years Ago
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
10 Years Ago
Tweaked Tick to be a bit less terrible
10 Years Ago
Handle sending to null group gracefully
10 Years Ago
Fixed infinite Kill Loop
10 Years Ago
More profile samples Fixed performance in SingletonComponent
10 Years Ago
Turn water reflections on/off
10 Years Ago
Added culling at 1000 meters to world layer
10 Years Ago
Fixed wood pile prefab
10 Years Ago
Created proper bush prefabs Put rocks and bushes on world layer
10 Years Ago
Update server title with current player count
10 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
10 Years Ago
Burlap sack with LODs.
10 Years Ago
Chicken breast models with LODs.
10 Years Ago
Added Redneck character model and textures
10 Years Ago
Signed launcher
10 Years Ago
More performance tools Tweaked water, fog
10 Years Ago
eoka pistol source files
10 Years Ago
-v_eoka pistol all done
10 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
10 Years Ago
This should fix not being able to reconnect to servers after being disconnected
10 Years Ago
I give up my beloved spaces You try to get your editors to save UNIX line endings It's a gentlemen's agreement
10 Years Ago
Added ProtoBuffers project
10 Years Ago
Disabled server saving for resources for now Fixed several issues in the resource prefabs
10 Years Ago
-deleted the .fbx files for player animations; added some new source files for the player animations
10 Years Ago
Fixed loading screen not showing for terrain generation Maybe fixed terrain seed being wrong on client
10 Years Ago
Terrain Gen now updates loading screen Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap) Made resource objects networkables (they're not really finished yet but fuck it) Added Generated map as default
10 Years Ago
Bone knife checkin with meshes, textures and LODs.