5,153 Commits over 2,070 Days - 0.10cph!
Fix plant pot not working after merge from main
Apple pie temp icon, setup.
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
Can now specify per-item view models to use inside the food VM.
Shows correct ones, hides other ones.
Init in deploy.
Added another pie (apple) item for testing.
Set pie VM animator to always animate.
Setup ViewModelRenderer scripts.
Re-nabled UsesViewModelCamera.
Pie eating.
Animator setup.
Added Consume event to pie eat anim.
Delete placeholder pie viewmodel.
Delete placeholder pie entity.
Moved to food_pie_generic entity.
Copied FoodModelView on to new MV.
Disabled my test consuming.
Plant pot bounds and collision.
DoPrepare on plant-wheat.
Add wheat plants to spawn prefabs
Corn collectable prefabs, population & autospawn setup
Wheat, clone, entity, seeds, genes, plant properties setup.
Setup growth stages.
Setup placeholder growable values.
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
Generic pie entity and VM prefabs.
Pie specific items (chicken as initial test)
Hook up new food view model script to placeholder food vm.
Link to food entity.
Some very initial food VM code /setup
Added Consume server RPC to food entities.
Inital OnInput for food held entity, trigger eat when you press reload for now.
Don't belt-eat food items that have an item mod and valid entity prefab.
Added BlockBeltSelect virtual check to ItemMod.
Codegen.
Test switching food items.
Added second test food item.
Very initial test food vm/held ent setup
Weapon racks can now handle items being externally removed (eg due to era enforcement)
Initial single plant pot setup
Console autocomplete now works for commands prefixed with "sv"
Merge from creative_holdToPlaceDuration_bypass
Merge from main, rebuild F1 item button after conflicts.
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
Setup the new world models for all cooling and warming tea items
Merge from temperature_teas
Creative mode freeplacement bypasses holdToPlaceDuration
Added "Stack" button to F1 item icons to award a max stack of the item.
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
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Don't attempt to auto equip bags and shields when taking from weapon racks
Merge from multi_auth_radius
Add authradius_radius and deauthradius_radius.
Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players.
Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location.
Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
Null check mounted vehicle when trying to notify of player weight change
Merge from presets_editor/quality
Merge from preset_change_performance (still wip)