userAdam Wcancel
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6,020 Commits over 2,284 Days - 0.11cph!

4 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
4 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
Compass marker distance values.
4 Months Ago
Refactor child entity handling interface calls. Call them on server load.
4 Months Ago
More load fixes, including speed + mass
4 Months Ago
Correctly restore thrust point after a load
4 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
4 Months Ago
Buoyancy flow force can be disabled per instance.
4 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
4 Months Ago
Anchor prefab/script setup. Manifest.
4 Months Ago
Anchor boiler
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Convars for aboard player and auto close sails checks.
4 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
4 Months Ago
Thrust position calculation fix
4 Months Ago
WIP Automatic thrust point calculation based on hull blocks
4 Months Ago
Tag hull pieces
4 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
4 Months Ago
Implement AnyPlayersOnBoat
4 Months Ago
EngineOn now checks for open sails and thrust
4 Months Ago
Sail blocking tweaks
4 Months Ago
Test changes I used for auto driving boats for solo testing stuff
4 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
4 Months Ago
Merge from parent
4 Months Ago
Merge from parent
4 Months Ago
Cannon whitebox deployabke
4 Months Ago
Merge from deployable_cannon
4 Months Ago
Flip default anchor rotation so it's easier to place at edges
4 Months Ago
Initial setup of anchor as deployable.
4 Months Ago
Merge from manual_anchor
4 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
4 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from UI
4 Months Ago
Show tick for valid required items
4 Months Ago
Improve placement of boat building station
4 Months Ago
4 Months Ago
Show required item status. UI fixes.
4 Months Ago
Icon setup
4 Months Ago
Required items rework. More UI wip.
4 Months Ago
4 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
4 Months Ago
Sails only work if they're outside
4 Months Ago
Merge from parent
4 Months Ago
merge from manual_anchor
4 Months Ago
Merge from main
4 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.