userAdam Wcancel
reporust_rebootcancel

5,153 Commits over 2,070 Days - 0.10cph!

2 Months Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
2 Months Ago
Potential barricade unlock fix
2 Months Ago
Pivot, increase turn speed.
2 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
2 Months Ago
Snappier attack response
2 Months Ago
Attack visual triggering
2 Months Ago
Mip map memory slider, set preset values.
2 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
2 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
2 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
2 Months Ago
Merge from main
2 Months Ago
Merge from mfm1, big merge, including Unity version update.
2 Months Ago
Manifest build to bring snakes back
2 Months Ago
More merge fixes
2 Months Ago
Merge from main wip
2 Months Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
2 Months Ago
Link asbestos armor insert world model
2 Months Ago
Anim stuff
2 Months Ago
Fix? 3p pies anim import weirdness
2 Months Ago
Assign hold anim override
2 Months Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
2 Months Ago
Assign a temp pie impact effect to prevent NRE
2 Months Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
2 Months Ago
Setup leard armor insert worldmodel on the item
2 Months Ago
Better throw event timing in anim
2 Months Ago
Throw anim frame mismatch fix
2 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
2 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Fun merge from main wip
2 Months Ago
Fix crafting quality tea item id
2 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
2 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
2 Months Ago
Fix mipmaps settings, re-exported defaults
2 Months Ago
Remove skin weights option, force to 4 bones.
2 Months Ago
Fix incorrect convar name for presets causing initial display error
2 Months Ago
Merge from fm1, restoring UI functionality after merge from main
2 Months Ago
Restore UI
2 Months Ago
Lead plate radiation protection
2 Months Ago
wip merge from main fixes
2 Months Ago
Armour plate insert world model setup
2 Months Ago
Merge from mfm1
2 Months Ago
Fix UI after merge
2 Months Ago
Fix test item after merge
2 Months Ago
merge from main wip
2 Months Ago
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2 Months Ago
Improved plant pot deployment rules
2 Months Ago
Merge from wip branch. Set plant pot lost changes.