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4,305 Commits over 1,919 Days - 0.09cph!

6 Months Ago
RPC fixes. Deploy in correct state. Auto select functionality.
6 Months Ago
More wip
6 Months Ago
Debugging
6 Months Ago
Handcuff item locking
6 Months Ago
Restore EndLocalGesture
6 Months Ago
Manifest
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
6 Months Ago
Locked status fix
6 Months Ago
Apply handcuffs to victim wip
6 Months Ago
Don't run base input when locked
6 Months Ago
Switch handcuffs to use BaseMelee
6 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
6 Months Ago
Merge from main
6 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
6 Months Ago
Merge from main
6 Months Ago
AIHelicopterAnimation compile fix
6 Months Ago
Merge from main
6 Months Ago
Shove test
6 Months Ago
more tests
6 Months Ago
Compile fix
6 Months Ago
push wip test
6 Months Ago
Handcuffs can also block interaction/use
6 Months Ago
More wip handcuff functionality
6 Months Ago
wip
6 Months Ago
More unfucking from library corruption
6 Months Ago
Script fix
6 Months Ago
Folder cleanup. Initial item setup/prefabs.
6 Months Ago
Merge from main
6 Months Ago
Merge from handcuffs
6 Months Ago
Merge from main
6 Months Ago
UI Prefab update
6 Months Ago
Added new overlay type and prefab for hood. Item.
6 Months Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
6 Months Ago
Setup for weaponracks
6 Months Ago
Merge from main
7 Months Ago
Allow random move point usage as fallback
7 Months Ago
Pooling
7 Months Ago
Some cleanup
7 Months Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
7 Months Ago
Heavy loot tweak
7 Months Ago
Delete now un-used prefabs
7 Months Ago
Setup junkpile AIZs as virtual and assign in spawners.
7 Months Ago
Compile fix
7 Months Ago
Remove zones
7 Months Ago
merge from ai_zone_leak
7 Months Ago
Added profiling and stat command to investigate potential zone leaking.
7 Months Ago
Merge from non_los_chase
7 Months Ago
Increase max range of random positioning