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reporust_rebootcancel

6,502 Commits over 2,376 Days - 0.11cph!

2 Months Ago
Merge from naval_update (including network++)
2 Months Ago
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2 Months Ago
network++
2 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
2 Months Ago
Merge from netting_placement_rework
2 Months Ago
Merge from main
2 Months Ago
Potential fix for NPCAnimController NRE
3 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
3 Months Ago
Fix duplicate var name
3 Months Ago
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3 Months Ago
merge from boat_building
3 Months Ago
Tweak bbs deployable blocking collider
3 Months Ago
Merge from parent
3 Months Ago
merge from boat_building
3 Months Ago
compile fix
3 Months Ago
Merge from extended_decay
3 Months Ago
Reset decay when converting to editable
3 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
3 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
3 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
3 Months Ago
Boat damage cooldown fix
3 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
3 Months Ago
merge from boat_building
3 Months Ago
Fix occasional sail state/interaction being fucked after a load.
3 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
3 Months Ago
Merge from parent
3 Months Ago
merge from boat_building
3 Months Ago
Merge from deploy_fixes_wip
3 Months Ago
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3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
wip deepsea transition grace period
3 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
3 Months Ago
Now rename them so they match the order they get dynamically set to
3 Months Ago
Rename buoyancy transforms so I can tell which side is which
3 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
3 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
3 Months Ago
Remove ramp sockets from hulls
3 Months Ago
Revert hull_square, fucked it.
3 Months Ago
Mege from parent
3 Months Ago
merge from boat_building
3 Months Ago
Play codelock effects/sounds for steering wheel
3 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
3 Months Ago
merge from boat_building
3 Months Ago
Holding shift disables rotation snapping
3 Months Ago
Merge from parent
3 Months Ago
merge from boat_building
3 Months Ago
Codegen
3 Months Ago
Merge from boat_deployables_rotation_snap_improvements
3 Months Ago
Merge from wheel_fixes_wip