4,786 Commits over 2,011 Days - 0.10cph!
navmesh fix and s2p now my Unity isn't broken
Launch site navmesh fix & s2p.
Default to follow state when first tamed.
some fixes and reworking pet ownership setting
Fixes and basic initial tamed/wild switching implementation.
Reworked custom navmesh data stuff.
s2p on launch site.
untamed state loading wip
cover point editor build fix
Fixed some spawners not using stat overrides.
Set scientists to spawn with a chance to use healing items.
s2p.
Another AI data pass: more cover/move points, added extra npcs and patrols.
Moved gizmos script to an Editor folder
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos.
Needs a cleanup and some testing.
Finished first pass of AI setup.
Prefabs, scenes, s2p.
More ai data.
Movepoint + coverpoint editor convenience tools.
Added +/- 180 degree buttons to coverpoint inspector
Individual, per-floor virtual AIZ setup.
L2-3 custom navmesh data, spawns, patrol, move & cover points.
L1 cover points.
Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
L1 custom navmesh data, patrol route, move point, spawns.
Level 0 test spawner & patrol.
Set NPC stat override values for level 0.
(no s2p yet)
Level 0 move & cover point setup
Made AI data a prefab.
Added AI data to launchsite prefab, s2p launch site.
Door settings.
merge from custom nav mesh
Monument additional custom navmesh data test
Added ai.killanimals server command
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands.
AI now checks the ignore list when adding players to memory.
initial navmesh/monument navmesh setup.
Junkpile NPC spawn chance fix.
Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar.
Codegen.