userAdam Wcancel
reporust_rebootcancel

4,352 Commits over 1,919 Days - 0.09cph!

3 Years Ago
merge from submarine
3 Years Ago
▉▍▋ ▉▅▅▋/▌▅▇▌▅/▉▇▋▍▌▍▋▊▌▋ ▅▋▍▆▊▅ ▉▆█▄▋▄▉▍▌▉▅
3 Years Ago
Initial custom nav support
3 Years Ago
merge from submarine ai (no spawns)
3 Years Ago
client compile fix
3 Years Ago
DungeonNavMesh now works with multiple instances
3 Years Ago
merge from aiz_creation
3 Years Ago
merge from submarine
3 Years Ago
wip auto creating wake triggers
3 Years Ago
AIZ creation/merging fixes, add some padding to AIZ.
3 Years Ago
merge from submarine
3 Years Ago
Re-order setup
3 Years Ago
Refactor
3 Years Ago
Correctly include the root piece when merging
3 Years Ago
wip creating individual encapsulating AIZs for each water base by merging the child AIZs of each one.
3 Years Ago
merge from submarine
3 Years Ago
merge from submarine ai (nothing spawning, just to get the data prefab updates in)
3 Years Ago
merge from submarine
3 Years Ago
merge from ai main
3 Years Ago
Fix for AIZs with a single move point
3 Years Ago
merge from submarine
3 Years Ago
ai data for moonpool pieces
3 Years Ago
merge from submarine
3 Years Ago
ai data for tube pieces
3 Years Ago
ai data for LShaped pieces
3 Years Ago
merge from ai main
3 Years Ago
merge from submarine
3 Years Ago
Missed file
3 Years Ago
Added AIInformationZone.Mege
3 Years Ago
AIInformationZone bounds encapsulation tests
3 Years Ago
AI data for remaining modules.
3 Years Ago
Added AI data to first half of module segments
3 Years Ago
merge from submarine main
3 Years Ago
Enabled BaseMoveTowardsState access for humans.
3 Years Ago
merge from main
3 Years Ago
Uncommitted waterplant ai wip
3 Years Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.
3 Years Ago
wip water treatment plant ai
3 Years Ago
merge from main
3 Years Ago
Removed old heavyscientist and humannpc prefabs.
3 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
3 Years Ago
merge from ai main
3 Years Ago
merge from main
3 Years Ago
merge from navtweaks
3 Years Ago
Fallback to SetDestinaion if CalculatePath fails
3 Years Ago
nav tweak tests
3 Years Ago
merge from main
3 Years Ago
merge from ai main
3 Years Ago
airfield scene/prefab update