userAdam Wcancel
reporust_rebootcancel

6,502 Commits over 2,376 Days - 0.11cph!

3 Months Ago
3 Months Ago
Send update immediately for cooldown.
3 Months Ago
wip wheel fixes
3 Months Ago
Merge from parent
3 Months Ago
floor & floor.triangle snap directions
3 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
3 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
3 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
3 Months Ago
Fix rare boat building UI nre when using enterdeepsea.
3 Months Ago
Wrapped ValidDismountPosition debug log in the debug convar.
3 Months Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
3 Months Ago
Small engine deployment guide fixes.
3 Months Ago
Refactor some invoking. Remove some debug logging.
3 Months Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
3 Months Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
3 Months Ago
Small engine detailed colliders.
3 Months Ago
Fix steering wheel art not getting removed from server.
3 Months Ago
Merge from parent
3 Months Ago
merge from boat_building
3 Months Ago
Merge from cardinal_snapped_placement_test
3 Months Ago
Revert a ddraw debug duration back from my testing.
3 Months Ago
Merge from deploy_edit
3 Months Ago
Merge from parent
3 Months Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
3 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
3 Months Ago
Stop anchor rope always animating
3 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
3 Months Ago
Reset pos/rot after load
3 Months Ago
Remove debug log
3 Months Ago
3 Months Ago
Merge from parent
3 Months Ago
Merge from naval_update
3 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
3 Months Ago
Remove all dock & edit related code
3 Months Ago
Manually play the boat building station deploy effect
3 Months Ago
Can't deploy and edit in the deep sea
3 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
3 Months Ago
Can't edit boats that are moving too fast.
3 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
3 Months Ago
kinda working
3 Months Ago
3 Months Ago
3 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
3 Months Ago
merge from boat_building
3 Months Ago
▄▌▋▄▌▉▄▉▄▊▇▇ ▍██▋ ▉▋▌ ▌▌▇▍▅▄▅ ▇█ ██▉▊ ▇▌ █▊▋ ▊█▆▋▇▍▇▌ ▋▅▇▋ ▋▇▄▄▋▄▊▌ ▉▄▋▅▊▄ ▉▄▋▄▄ ▄▌▍▌▇ ▊▅██▊▆▆ ▍▍▊▊▄▉▊▊ ▌▌▋▅▊▊ ▄▅▆█▇▅▋▄ ▇▍▌ ▉▋█▉ ▉▆▆▇▋▌▆▍▇█ █▅ █▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉▌▍▌▋▆▌▍ ▌▄▆▋ ▅▌▄▇▄▌ ▉▇▅▍▆▅▌ ▊▅ ▉▌▊▌ █▄▊▉▍ ▇▌▋ ▌▇▄▇ ▄▇▅█▌▋▆▌▇█ ▍▇▉▉▋▍▅▄▇▅ ▆▅ ▌▋█ ▇▅▍▅ ▄▋ ▍▅▉ ▆▌▋▅▆ ▋▉▋▉▍▄ ▆▄▇ ▉▍▊▋ ▍▍▄▌ ██▄ █▊▆▊ ▆▋▍▆▍▇▌
3 Months Ago
merge from boat_building
3 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
3 Months Ago
merge from server_part_caching2
3 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
3 Months Ago
Merge from parent