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7,201 Commits over 2,496 Days - 0.12cph!

2 Months Ago
Vital icons pass
2 Months Ago
Workbench.Upgrades pass
2 Months Ago
2 Months Ago
Bunch of small, misc cleanup
2 Months Ago
Merge from parent
2 Months Ago
Change loot panel name on engineering workbench.
2 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
2 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
2 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
2 Months Ago
Merge from partial
2 Months Ago
Cleanup line spaces
2 Months Ago
2 Months Ago
Split to new Workbench.Upgrades partial
2 Months Ago
Move upgrade icon UI convar
2 Months Ago
Rename workbench upgrade proto to more generic Workbench.
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fix workbench inventory eating scrap
2 Months Ago
Remove unused vars
2 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
2 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
2 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
2 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
2 Months Ago
Hook up prototype failed overlay
2 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
2 Months Ago
Still show icons as locked, even with prototype installed.
2 Months Ago
Merge from main
2 Months Ago
Merge from prototype
2 Months Ago
//Todo
2 Months Ago
More workbench UI work for prototype upgrade
2 Months Ago
Restore path highlighting
2 Months Ago
Code gen
2 Months Ago
Seperate upgrade path logic for prototype/regular
2 Months Ago
More UI
2 Months Ago
More UI setup
2 Months Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
2 Months Ago
Alternate idea
2 Months Ago
Bunch of UI/UX wip for prototype techtree
2 Months Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
2 Months Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
2 Months Ago
Workbench NRE fix
2 Months Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Months Ago
prototype initial implementation
2 Months Ago
Slots
2 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Months Ago
Set upgrade limits to 4,5,6 for now
2 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge from main