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7,889 Commits over 2,588 Days - 0.13cph!

55 Days Ago
control screen mostly done
55 Days Ago
Fuel / fuel block tweaks
55 Days Ago
Control screen wip
55 Days Ago
Control screen WIP
55 Days Ago
Merge from parent
55 Days Ago
2nd screen tweaks. Tweak display strings.
55 Days Ago
Monitor screen setup
55 Days Ago
Thruster buttons
55 Days Ago
Control screen wip
55 Days Ago
Offline screen finished. Removed some now dead UI code.
55 Days Ago
R/W satellite_crashed_col
55 Days Ago
Cooldown screen wip
55 Days Ago
Locked screen finished
55 Days Ago
Merge from PMM
56 Days Ago
Setup row hover, invert colours. Satellite list screen finished.
56 Days Ago
click fix
56 Days Ago
entry finished-ish
56 Days Ago
entry
56 Days Ago
More
56 Days Ago
wip list entries
56 Days Ago
more
56 Days Ago
Move scanlines to base
56 Days Ago
Scaling
56 Days Ago
Common/bg wip setup
56 Days Ago
Delete unused details panel
56 Days Ago
WIP
56 Days Ago
Merge from satellite_crash
56 Days Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
56 Days Ago
Merge from satellite_crash
56 Days Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
56 Days Ago
More prefab cleanup
56 Days Ago
Merge from satellite_crash
56 Days Ago
Remove the fuel text placeholder
56 Days Ago
Remove some dead UI
56 Days Ago
Remove the rotation on descent
56 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
56 Days Ago
Delete empty folders
56 Days Ago
Satellite.entity realmedremove tweak
56 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
56 Days Ago
Delete 3 unused models/prefabs
56 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
56 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
56 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
56 Days Ago
Add resource dispenser component to satellite remains
56 Days Ago
Merge from PMM
59 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
59 Days Ago
Merge from PMM
59 Days Ago
Set the satellite remains to use the mesh as a collider for now
59 Days Ago
Merge from gameplay
59 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.