userAdam Wcancel
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6,742 Commits over 2,496 Days - 0.11cph!

2 Months Ago
io workbench visual point setup
2 Months Ago
Some setup on io.table.deployed
2 Months Ago
Merge from workbench_ugprades
2 Months Ago
Merge from main
2 Months Ago
Can't open upgrade inventory if building blocked
2 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
2 Months Ago
Fix missing visual prefab link on reinforced item
2 Months Ago
Fix reinforced placement links
2 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Months Ago
Merge from main
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Order fix
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from main
3 Months Ago
Merge from cleanup
3 Months Ago
Continued
3 Months Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
3 Months Ago
3 Months Ago
Move all the upgrade item mods to a dedicated folder.
3 Months Ago
Vital icons pass
3 Months Ago
Workbench.Upgrades pass
3 Months Ago
3 Months Ago
Bunch of small, misc cleanup
3 Months Ago
Merge from parent
3 Months Ago
Change loot panel name on engineering workbench.
3 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
3 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
3 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
3 Months Ago
Merge from partial
3 Months Ago
Cleanup line spaces
3 Months Ago
3 Months Ago
Split to new Workbench.Upgrades partial
3 Months Ago
Move upgrade icon UI convar
3 Months Ago
Rename workbench upgrade proto to more generic Workbench.
3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
Fix workbench inventory eating scrap
3 Months Ago
Remove unused vars
3 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
3 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
3 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
3 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
3 Months Ago
Hook up prototype failed overlay
3 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
3 Months Ago
Still show icons as locked, even with prototype installed.
3 Months Ago
Merge from main
3 Months Ago
Merge from prototype
3 Months Ago
//Todo