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7,186 Commits over 2,496 Days - 0.12cph!

2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fix workbench inventory eating scrap
2 Months Ago
Remove unused vars
2 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
2 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
2 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
2 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
2 Months Ago
Hook up prototype failed overlay
2 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
2 Months Ago
Still show icons as locked, even with prototype installed.
2 Months Ago
Merge from main
2 Months Ago
Merge from prototype
2 Months Ago
//Todo
2 Months Ago
More workbench UI work for prototype upgrade
2 Months Ago
Restore path highlighting
2 Months Ago
Code gen
2 Months Ago
Seperate upgrade path logic for prototype/regular
2 Months Ago
More UI
2 Months Ago
More UI setup
2 Months Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
2 Months Ago
Alternate idea
2 Months Ago
Bunch of UI/UX wip for prototype techtree
2 Months Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
2 Months Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
2 Months Ago
Workbench NRE fix
2 Months Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Months Ago
prototype initial implementation
2 Months Ago
Slots
2 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Months Ago
Set upgrade limits to 4,5,6 for now
2 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
3 Months Ago
Delete test item
3 Months Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
3 Months Ago
temp gibs
3 Months Ago
Add satellite specific explosion (temp)
3 Months Ago
Increase move/spin speeds
3 Months Ago
Add some very temporary VFX
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
3 Months Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
3 Months Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.