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6,326 Commits over 2,314 Days - 0.11cph!

54 Days Ago
Dock & edit test
54 Days Ago
Merge from parent
55 Days Ago
Merge from boat_building
55 Days Ago
Merge from health_rework
55 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
55 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
55 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
55 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
55 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
55 Days Ago
Remove unncessary vehicle seats/mount point spawning
55 Days Ago
GetPlayerBoats can now see boats clientside.
55 Days Ago
Merge from parent
56 Days Ago
Merge from boat_building
56 Days Ago
Merge from parent
56 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
56 Days Ago
Also show block health if damaged or player is holding hammer
56 Days Ago
Enable repair for boat building station
56 Days Ago
Merge from boat_building
56 Days Ago
Merge from parent
56 Days Ago
Remove dismount transforms from PlayerBoat prefab
56 Days Ago
Remove dismount overrides from PlayerBoat now they're not needed
56 Days Ago
Merge from bbb_deploy_changes
56 Days Ago
More PlayerBoat prefab cleanup
56 Days Ago
Merge the two separate layers/loops into one for GetDeployedEntities
56 Days Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
56 Days Ago
Remove unintended building volume from PlayerBoat
56 Days Ago
Merge from refactor_boatchecks
56 Days Ago
Refactor not playerboat checks
56 Days Ago
Refactoring boat checks
56 Days Ago
Merge from parent
57 Days Ago
Compile fix
57 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
57 Days Ago
wip parenting changes
57 Days Ago
Merge from parent
57 Days Ago
Merge from boat_building
57 Days Ago
Auth placement/building fix
57 Days Ago
Merge from parent
2 Months Ago
Fix anchor visual state on entering network range or loading in.
2 Months Ago
Fix anchor not anchoring
2 Months Ago
Fixed anchor culling when lowered.
2 Months Ago
Check for boat auth before entering edit mode
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from naval_update
2 Months Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
2 Months Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
2 Months Ago
Setup prevent building volume on small engine.
2 Months Ago
Only show the finish editing option if we're looking at the station, not the netting.
2 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
2 Months Ago
Removed empty RealmedRemove component from hull_square
2 Months Ago
Anchor collision primitives setup. Tweaks to volumes.