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7,083 Commits over 2,496 Days - 0.12cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from mfm2
2 Months Ago
attempt 2
2 Months Ago
wip/test merge from main
2 Months Ago
Refactor and additional fix
2 Months Ago
Don't open or process light radial menu if map is open
2 Months Ago
Merge from light_toggle_icon_fix
2 Months Ago
Fix light state not appearing on icon
2 Months Ago
Teleport boat fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
2 Months Ago
Merge from main
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Merge from light_toggle_radial_bind_workaround
2 Months Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
2 Months Ago
2 Months Ago
Gate the whole feature behind a new server var.
2 Months Ago
Move settle timeout to a convar.
2 Months Ago
Refactor duplicated code
2 Months Ago
Merge from main
2 Months Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
2 Months Ago
Merge from boat_deployable_sound_looping_fix
2 Months Ago
Boat deployable looping sounds fix
2 Months Ago
Merge from map_clan_names
2 Months Ago
Clan map name tags now respect clannametagcolour
2 Months Ago
Merge from main
2 Months Ago
Merge from boat_teleport_commands
2 Months Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
2 Months Ago
Merge from main
2 Months Ago
Fix a couple of wrapping issues
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Merge from item_mod_radial_rename
2 Months Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
2 Months Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
2 Months Ago
Rename
2 Months Ago
Remove mounted check
2 Months Ago
wip
2 Months Ago
Don't hide the asset path paste input when the options are closed.
2 Months Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
3 Months Ago
Bunch of fixes. Refactor some scrap cost calculation to include the salvage upgrade in a central location. Tech tree UI costs/values now reflect salvage upgrade effects.
3 Months Ago
Only allow one of each upgrade