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4,305 Commits over 1,919 Days - 0.09cph!

5 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
5 Months Ago
Added "togglecluffslocked" console command
5 Months Ago
Trigger struggle 3p anim
5 Months Ago
Hooked up first person struggle anim for unlock minigame
5 Months Ago
Merge from main
5 Months Ago
Handcuffs block crafting.
5 Months Ago
Menu fix
5 Months Ago
Don't show push menu if player is dead or sleeping
5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
Removed some debug logs and unused/temp code.
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
5 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
5 Months Ago
Compile fixes
5 Months Ago
Codegen
5 Months Ago
Merge from main
5 Months Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
5 Months Ago
Handcuffs block gestures. Codegen.
5 Months Ago
Merge from main
5 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
5 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
5 Months Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
5 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
5 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
5 Months Ago
Allow handcuffs to be applied to wounded players
5 Months Ago
Merge from main
5 Months Ago
Increase use distance
5 Months Ago
Remove a bunch of debug
5 Months Ago
Added an unlock minigame progress bar
5 Months Ago
Merge from main
5 Months Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
5 Months Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
5 Months Ago
Being pushed or taking damage cancels unlock minigame
5 Months Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
5 Months Ago
Merge from main
5 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
5 Months Ago
Merge from main
5 Months Ago
Quick cleanup
5 Months Ago
More wip anim/wm/vm code
5 Months Ago
Merge from main
5 Months Ago
WM flag
5 Months Ago
Set world model anim params to reflect state
5 Months Ago
Assign world model animator
5 Months Ago
Add anim override for captive state
5 Months Ago
Set entity animation override default to kidnapper
5 Months Ago
Merge from main
6 Months Ago
More ent setup and gameplay wip
6 Months Ago
Merge from main
6 Months Ago
Merge from main