userAdam Wcancel
reporust_rebootcancel

5,090 Commits over 2,070 Days - 0.10cph!

49 Days Ago
Refactor to fix save/load CanAcceptItem bug
49 Days Ago
Can now control if crafted or all versions of an item can have armor slots.
49 Days Ago
Test item changes
49 Days Ago
Merge from main
49 Days Ago
Merge from presets_editor/quality
49 Days Ago
Removed some debug logs
49 Days Ago
Merge from main
49 Days Ago
Compile fixes
49 Days Ago
Merge from main
49 Days Ago
Merge from fix_texture_streaming
49 Days Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
50 Days Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
50 Days Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
50 Days Ago
Manifest
50 Days Ago
Setup and assign projectile tin material variants
50 Days Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
50 Days Ago
Bunch of WIP third person and projectile pie visual config work/fixes/support
50 Days Ago
FoodVisualConfig setup for entity/third person too.
50 Days Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
51 Days Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
51 Days Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
51 Days Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
51 Days Ago
Food visual color tinting support via property block.
51 Days Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
51 Days Ago
Merge from main
51 Days Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
51 Days Ago
Merge from main very latest now it's working again
51 Days Ago
Merge from main
51 Days Ago
Merge from main
51 Days Ago
Merge from unity_editor_show_branch_name
51 Days Ago
Cleanup
51 Days Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
51 Days Ago
Merge from main
51 Days Ago
Disable a debug log
51 Days Ago
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51 Days Ago
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52 Days Ago
Pies folder/naming cleanup. Manifest.
52 Days Ago
Setup food_pie_generic.entity materials
52 Days Ago
Fix being able to spam the eat action
52 Days Ago
Restored options UI again
52 Days Ago
Merge from main
52 Days Ago
scene
52 Days Ago
scene
52 Days Ago
More containers. Manifest.
52 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
52 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
52 Days Ago
Added and assigned what icon
52 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot