5,379 Commits over 2,100 Days - 0.11cph!
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
Orchid, rose, sunflower, wheat placement meshes.
Lens dirt, motion blur and sun shafts tooltips
Added graphics settings ooltips for any that were missing.
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
Merge from crafting_update
Fix for pie visual config not being applied when first person spectating/demos.
Merge from graphics_settings_changes:
Adds LOD Bias slider.
Adds LOD bias to all presets.
Removed shadow projection option (forced to StableFit now).
Adds support for float values in presets.
Exported default graphics config again to include new lodbias and remove shadow projection (and associated convar).
wip float support for preset values
Added shadowProjection to mandatory defaults, set to Stable fit.
Remove option to change to close fit, removed convar.
Merge from crafting_update
Orchid, rose, sunflower clone seeds.
Orchid, rose, sunflower item icons.
Added and assigned orchid, rose, sunflower seed icons
Armor inserts now have material appropriate sounds.
Fix plantpot soil renderer pointing to an asset in the project not the prefab.
Rotated all pie projectile visuals 90 degrees
Remove armor slots from burlap shirt.
Remove armor slots from hide pants (old test data)
Explicity set wood and metal insert protection properties
Fixed armor insert icon alignment
Bumped all pie calories from 30->150
Show consumable info panel for pies
Merge from crafting_update
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant.
No functionality change, removing commented out code only.
Remove some debug log spam.
Merge from vendingmachine_sellorder_slots_fix (UI.SellOrder.prefab)
Vending machine sell orders now also correctly show number of slots when an item has slots but no contents...
...meaning vending machine sell orders now correctly show number of armor slots even when empty.
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
Refactor copyto armor slot copying because it was getting silly
copyto fix for worn backpacks containing an item with armor slots and inserts
Merge from crafting_update