userAdam Wcancel
reporust_rebootcancel

6,568 Commits over 2,376 Days - 0.12cph!

4 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
4 Months Ago
Remove some debug log spam
4 Months Ago
Cap push force
4 Months Ago
Fix push option showing all the time
4 Months Ago
Merge from parent
4 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
4 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
4 Months Ago
Fix client boat building blocks after paste
4 Months Ago
Merge from parent
4 Months Ago
Compile fix
4 Months Ago
merge from boat_building
4 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
4 Months Ago
Merge from parent
4 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
4 Months Ago
Merge from parent
4 Months Ago
Merge from parent
4 Months Ago
merge from boat_building
4 Months Ago
Fix compile error in SocketMod_Anchor
4 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
4 Months Ago
Disable RendererBatch for any doors or windows added to boats.
4 Months Ago
merge from naval_update
4 Months Ago
Merge from parent
4 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
4 Months Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
4 Months Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
4 Months Ago
merge from boat_building
4 Months Ago
Can't push anchored boats...
4 Months Ago
merge from boat_building
4 Months Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
4 Months Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
4 Months Ago
merge from boat_building
4 Months Ago
Unfuck
4 Months Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
4 Months Ago
Merge from refactor_creation
4 Months Ago
Remove double call to cache parts when loading. Fix trigger issue.
4 Months Ago
Combine create and load init, remove now redundant duplicated code.
4 Months Ago
wip cleaning up creation code
4 Months Ago
No need to cache saild wind blocked status if not lowered
4 Months Ago
Boat-shape scoring initial testing
4 Months Ago
Merge from parent
4 Months Ago
Merge from volume_checks
4 Months Ago
Merge from volume_checks
4 Months Ago
Remove debug drawing
4 Months Ago
Setup remaining blocks
4 Months Ago
merge from boat_building
4 Months Ago
More setup and experimenting.
4 Months Ago
Remove disabled gameobject from new UI
4 Months Ago
Merge from ui_improvements
4 Months Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
4 Months Ago
wip BBS volume checks