userAdam Wcancel
reporust_rebootcancel

5,928 Commits over 2,253 Days - 0.11cph!

3 Months Ago
Merge from parenting_trigger_tests
3 Months Ago
Only attempt to find and switch parent triggers for hull boocks
3 Months Ago
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
WIP handling of trigger parenting between edit/final modes
3 Months Ago
3 Months Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
3 Months Ago
Clicked by mistake, missing file.
3 Months Ago
Bunch of stability experiments/hacks
3 Months Ago
Update test save
3 Months Ago
Add convar to toggle boat building block damage forwarding behaviour.
3 Months Ago
Individual trigger re-parenting test.
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from improvised_planks and very basic initial setup
3 Months Ago
Fix BBS bone name conflict with ladders
3 Months Ago
Cannons can now be placed after boat construction
3 Months Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
3 Months Ago
Merge from bounds
3 Months Ago
Additional test save
3 Months Ago
Some cleanup and support for recalculating after load
3 Months Ago
WIP more robust bounds/center related calculations.
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Make sails visually point "forward" regardless of placement
3 Months Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
3 Months Ago
Small refactor of dimensions debug draw and order of init calls.
3 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
3 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Made sails easier to interact with.
3 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
3 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
3 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
3 Months Ago
Resolve merge UI conflict
3 Months Ago
Merge from parent (with UI conflict)
3 Months Ago
UI prefab update before fixing merge conflicts
3 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Updated test save with a couple of larger built boats, including cannons.
4 Months Ago
Very placeholder initial cannon firing
4 Months Ago
Compile fix
4 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
4 Months Ago
Added support for delaying drifting to BaseBoat.
4 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.