5,379 Commits over 2,100 Days - 0.11cph!
Incapacitate dart now requires snake venom for crafting
Added ping leeway to GetReactionTime calculation
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
Snake corpse.
Spawn corpse.
Added placeholder snake venom item
Reaction time and chance to reposition tweaks
Set snake population biome to jungle
Move interface from placeholder location to new file IReceivePlayerTickListener
Removed bone dart item and related setup.
Wood dart default ammo type.
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits
115880 and
116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
Chicken food consumable information UI NRE fix
Merge from snakes/mfju (merging from jungle update fix branch)
Fix a missed line when manually merging Modifier.cs
Set usable in turrets.
Added muzzle point.
Delete test healing dart files/folder to avoid confusion.
Removed duplicate dart definition on VM.
Apply ViewModelRenderer script to vm darts
Remove the equals sign, add "c" for temperature tea consumable display.
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely.
Add some extra safety checks behind alwaysOnEnabled.
Added toggleAlwaysOnRadius command
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
Fixes. Support for turning off.