userAdam Wcancel
reporust_rebootcancel

7,961 Commits over 2,618 Days - 0.13cph!

2 Months Ago
▇▄▆▌▋▋ ▊▌█ ▄▋▍█ ▉▇ █▊▇ ▍▅▅▄█▊█ ██ ▊▆ ▆▍▄▌▌ ▍▋▄▍▇▇ ▍▌ ▋▅█▉▄ ▄▄▉▍▌▄ ▄▆▆▊ ▉▇▆▇▄▉▆▄▊▅ ▉▊▊▇▋▍▉▅▆ ▇▇▆▍ ▇▇▉ ▋▆▅▍▌▊▊ ▅█▉▄▍▌▇ █▄▋ ▇▉█ █▅▅▌▉▌▄▍ ▆▇ ▇▌▍▉▌▍▍▋▇▍▍▉▍ ▅▌▉▆▌▌▇█ ▊▌▍▅▉▅ ▆█▍ ▉▋▌▄▆▆▄▇ █▉▄▄ ▄▉█▌ ▆▍▍▍▉▅ ▄▍▍▋ ▍▍█▇ ▋▊▆▇█▅▋ ▌▍ ▊▉▍█▆▆▇▉ ▇▉▆▆▅▇▉▇▇
2 Months Ago
Merge from satellite_crash
2 Months Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
2 Months Ago
Time the search in the debug commands too
2 Months Ago
Codegen
2 Months Ago
Merge from satellite_crash
2 Months Ago
Rename
2 Months Ago
Default site_check_physical_surface to true
2 Months Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
2 Months Ago
Merge from satellite_crash
2 Months Ago
Added small, high radiation area to satellite remains
2 Months Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
2 Months Ago
Merge from PMM
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from rb_oofed
3 Months Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
3 Months Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
3 Months Ago
Merge from align
3 Months Ago
Merge from demos
3 Months Ago
More, and related refactor.
3 Months Ago
Bunch more
3 Months Ago
Bunch of fixes for potential demo issues
3 Months Ago
Merge from fx_rework1
3 Months Ago
Phase 2 resume fix
3 Months Ago
Codegen
3 Months Ago
Move all the descent code to a partial while I'm at it
3 Months Ago
Refactor, moving the new flight curve calc/build to its own class.
3 Months Ago
More cleanup
3 Months Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
3 Months Ago
Comment cleanup
3 Months Ago
Descent phase time defaults
3 Months Ago
Merge from scale
3 Months Ago
Add remains spawn location as final point of the trail so it touches the ground
3 Months Ago
Lots more tweaks
3 Months Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
3 Months Ago
3 Months Ago
Max trail length convar
3 Months Ago
do x and z while I'm at it
3 Months Ago
Debug log satellite Y position for my sanity
3 Months Ago
Take the longest route across terrain possible
3 Months Ago
Experimenting with a super duper long trail
3 Months Ago
Trail fade
3 Months Ago
trail fix
3 Months Ago
Perspective fix
3 Months Ago
more tweaks
3 Months Ago
3 Months Ago
scale up test
3 Months Ago
Flyover and curve experiment
3 Months Ago
Crash site remains terrain alignment test
3 Months Ago
Debug log time remaining and phase. Tweaks