5,062 Commits over 2,070 Days - 0.10cph!
Auto refresh item lists when convar changes
Admins can now toggle displaying hidden items in F1 menu.
Added ItemDefinition.Hidden() which includes admin and new convar check.
Added admin.show_hidden_items convar.
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix)
Taking a backpack off a weapon rack will equip it if you don't have one equipped already.
Maintain previously requested shield behaviour.
Merge from main attempt 2
Snappier death anim transition.
Don't continue turning to face player when we're dead.
Delay removing snake when it dies.
Play death anim.
Setup death anim state.
Increase health, remove more debug.
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time.
Removed log spam.
Potential barricade unlock fix
Pivot, increase turn speed.
Reset alert state when no players nearby, snake returns to idle visually.
Mip map memory slider, set preset values.
Remove redundant mipmap convar settings, force in mandatory defaults.
Remove them from presets.
Re-export default settings.
Hooked up animator.
Set aware flag when a player is near, wakes the snake up visually.
Some initial anim state setup.
Set snake's chance to reposition to 0% for now so I don't get keep losing them
Merge from mfm1, big merge, including Unity version update.
Manifest build to bring snakes back
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on.
Shows in the taskbar previews.
Added option to toggle it in the Rust Editor window, defaults off.
Link asbestos armor insert world model
Fix? 3p pies anim import weirdness
Assign hold anim override
Fix return from aim frame range to remove glitching.
Update anim controller for smoother/less delayed return on aim release.
Assign a temp pie impact effect to prevent NRE
Add support for throwing individual items in a stack instead of the entire stack.
Setup pie anim controller to return to deploy after throw.
Setup leard armor insert worldmodel on the item
Better throw event timing in anim
Throw anim frame mismatch fix
Added generic pie.projectile.
Setup test pie items as throwable.
Bunch of throwing setup.
Removed revolved VM from vm.
Setup throwing VM events.
Converted Food heldentity to BaseMelee
Fix crafting quality tea item id
Added wooden armor insert item, setup protection stats.
Setup world model.
Fix a bunch of situations where an unnecessary full preset change would be applied.
Fix preset name detection for single element changes.
Fix mipmaps settings, re-exported defaults
Remove skin weights option, force to 4 bones.
Fix incorrect convar name for presets causing initial display error
Merge from fm1, restoring UI functionality after merge from main
Lead plate radiation protection