userAdam Wcancel
reporust_rebootcancel

7,130 Commits over 2,557 Days - 0.12cph!

56 Days Ago
Add support for real windows notifications
56 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
56 Days Ago
Metas
56 Days Ago
Comment cleanup
56 Days Ago
Same for SatelliteCrash
56 Days Ago
Splitting to partials
56 Days Ago
Misc cleanup
56 Days Ago
Merge from refactor
56 Days Ago
Merge from main
57 Days Ago
Loot ground scatter now has additional checks
57 Days Ago
SatellitePendingCrashSite prefab fixes
57 Days Ago
Metas doing my head in
57 Days Ago
Compile fix
57 Days Ago
Major refactor/cleanup wip
57 Days Ago
Merge from main
57 Days Ago
Merge from main
60 Days Ago
Merge from u6fixes
60 Days Ago
Change default ADS sensitivity multiplier to 0.2
60 Days Ago
merge from u6fixes
60 Days Ago
Gamepad works again. More debug updates.
60 Days Ago
More fixes. Some debug commands.
60 Days Ago
More fixes to use new input system.
60 Days Ago
Another fix
60 Days Ago
Merge from mfm_u6
60 Days Ago
Merge from main
60 Days Ago
Merge from main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Enable map zooming on the targeting map. Codegen.
2 Months Ago
Add teleport2satellitecrashsite
2 Months Ago
Merge from satellite_crash
2 Months Ago
Compile fix
2 Months Ago
Merge from satellite_crash
2 Months Ago
Add control computer to launch site.
2 Months Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from main
2 Months Ago
Make the 4x multiplier a convar. Codegen.
2 Months Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
2 Months Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
2 Months Ago
Remove some lods from satellite for now
2 Months Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
2 Months Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
2 Months Ago
Metas from main
2 Months Ago
Merge from main
2 Months Ago
Merge from 2stage
2 Months Ago
Scaling, convars.
2 Months Ago
Switch between billboard and model (wip)
2 Months Ago
More billboard work, supports fake extreme distance, temp shader, mat.
2 Months Ago
Billboard tests
2 Months Ago
Update the test commands to just use the final stage