userAdam Woolridgecancel
reporust_rebootcancel

3,840 Commits over 1,735 Days - 0.09cph!

8 Months Ago
Fix client compile error in TimeChange
8 Months Ago
merge from time_progression
8 Months Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
8 Months Ago
8 Months Ago
Block chat messages FROM players in tutorial too
8 Months Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
8 Months Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
8 Months Ago
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8 Months Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
8 Months Ago
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8 Months Ago
Fix HAB armor icon and text
8 Months Ago
Pooling fix for weapon rack lights
8 Months Ago
Add a prhase to fix load ammo text display
9 Months Ago
NRE fix for mounted input running on non-players
9 Months Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
9 Months Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
9 Months Ago
HAB armor door is no longer immortal, has own health.
9 Months Ago
Protection redirect test
9 Months Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
9 Months Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
9 Months Ago
Client compile fix
9 Months Ago
merge from main
9 Months Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
9 Months Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
9 Months Ago
Always refresh grounded flag.
9 Months Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
9 Months Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
9 Months Ago
merge from main
9 Months Ago
merge from tests/entities
9 Months Ago
Set door collider to convex to prevent error spam
9 Months Ago
Got the door working
9 Months Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
9 Months Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
9 Months Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
9 Months Ago
Health change
9 Months Ago
merge from main
9 Months Ago
Potential NRE fix
9 Months Ago
merge from mfm_wip
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
merge from weapon_racks
9 Months Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
9 Months Ago
merge from weapon_racks
9 Months Ago
merge from unwidening
9 Months Ago
Size, collision, sockets, deploy updates
9 Months Ago
Update placement collider and cell counts to match new art
9 Months Ago
Fixed light passthrough labels
9 Months Ago
merge from weapon_racks
9 Months Ago
merge from main
9 Months Ago
Clear ammo types