userAdam Wcancel
reporust_rebootcancel

5,090 Commits over 2,070 Days - 0.10cph!

4 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
4 Months Ago
4 Months Ago
Merge from quality
4 Months Ago
Merge from main
4 Months Ago
Merge from black_bg_fix
4 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
4 Months Ago
Merge from main
4 Months Ago
Cherrypick latest skins
4 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
4 Months Ago
Merge from defaults
4 Months Ago
4 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
4 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
4 Months Ago
Bunch more options UI layout
4 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
4 Months Ago
Started organising options layouts
4 Months Ago
Merge from main
4 Months Ago
Disable some now-duplicate options in graphics options screen
4 Months Ago
Merge from presets_editor/quality/
4 Months Ago
Merge from main
4 Months Ago
LOD settings
4 Months Ago
Added asyncUpload settings to mandatory defaults
4 Months Ago
Set shadow cascade splits in mandatory defaults
4 Months Ago
Particle raycasy budget preset values
4 Months Ago
Added streaming texture presets
4 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
4 Months Ago
More conversion wip
4 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
4 Months Ago
Remove graphics.quality
4 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
4 Months Ago
...and EnforceShadowDistanceBounds
4 Months Ago
Remove old shadow distance
4 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
4 Months Ago
Merge from simple_upgrade
4 Months Ago
Can't upgrade after recent damage
4 Months Ago
Fixing branch name typo because I can't live with it.
4 Months Ago
Bunch of shadow cascades and distance related stuff.
4 Months Ago
Merge from simple_upgrade
4 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
4 Months Ago
Merge from main
4 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
4 Months Ago
Code gen
4 Months Ago
Merge from main
4 Months Ago
Merge from simple_upgrade
4 Months Ago
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4 Months Ago
Merge from simple_upgrade
4 Months Ago
Merge from main
4 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
4 Months Ago
Add an alternate render method
4 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.