userAdam Wcancel
reporust_rebootcancel

5,390 Commits over 2,131 Days - 0.11cph!

4 Months Ago
Refactor to fix save/load CanAcceptItem bug
4 Months Ago
Can now control if crafted or all versions of an item can have armor slots.
4 Months Ago
Test item changes
4 Months Ago
Merge from main
4 Months Ago
Merge from presets_editor/quality
4 Months Ago
Removed some debug logs
4 Months Ago
Merge from main
4 Months Ago
Compile fixes
4 Months Ago
Merge from main
4 Months Ago
Merge from fix_texture_streaming
4 Months Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
4 Months Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
4 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
4 Months Ago
Manifest
4 Months Ago
Setup and assign projectile tin material variants
4 Months Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
4 Months Ago
Bunch of WIP third person and projectile pie visual config work/fixes/support
4 Months Ago
FoodVisualConfig setup for entity/third person too.
4 Months Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
4 Months Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
4 Months Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
4 Months Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
4 Months Ago
Food visual color tinting support via property block.
4 Months Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
4 Months Ago
Merge from main
4 Months Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
4 Months Ago
Merge from main very latest now it's working again
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from unity_editor_show_branch_name
4 Months Ago
Cleanup
4 Months Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
4 Months Ago
Merge from main
4 Months Ago
Disable a debug log
4 Months Ago
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4 Months Ago
Pies folder/naming cleanup. Manifest.
4 Months Ago
Setup food_pie_generic.entity materials
4 Months Ago
Fix being able to spam the eat action
4 Months Ago
Restored options UI again
4 Months Ago
Merge from main
4 Months Ago
scene
4 Months Ago
scene
4 Months Ago
More containers. Manifest.
4 Months Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
4 Months Ago
Attempt to place loot in descending size order. Function to order loot by size.
4 Months Ago
Added and assigned what icon
4 Months Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot