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4,348 Commits over 1,919 Days - 0.09cph!

1 Year Ago
Sweetspot detection wip
1 Year Ago
Serialization
1 Year Ago
UI merge fix
1 Year Ago
merge from main
1 Year Ago
wip
1 Year Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
1 Year Ago
Merge from main
1 Year Ago
Source, detection and UI basics.
1 Year Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
1 Year Ago
Basic initial item/prefabs setup
1 Year Ago
Improve look hit detection for custom weapon racks
1 Year Ago
SWR swap fix
1 Year Ago
SWR collider tweaks
1 Year Ago
Single rack deploy guide meshes
1 Year Ago
Single rack item icons
1 Year Ago
Single item rack names
1 Year Ago
socket/deploy tweaks
1 Year Ago
merge from metaldetector (easier than updating 2 year old branch)
1 Year Ago
WantedPoster server compile fix
1 Year Ago
merge from single_item_wrs
1 Year Ago
merge from base decor
1 Year Ago
merge from configs
1 Year Ago
1 Year Ago
Remaining item configs. Scene. Save.
1 Year Ago
more configs
1 Year Ago
bunch of configs
1 Year Ago
Editor context menu option to help test placements
1 Year Ago
Center point tweaks
1 Year Ago
test configs, scene, save
1 Year Ago
tweaked editor script for placement
1 Year Ago
rotation test
1 Year Ago
merge from base_decor_dlc
1 Year Ago
1 Year Ago
1 Year Ago
wr single 2 test
1 Year Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
1 Year Ago
Test rack item. More wip.
1 Year Ago
Added custom rack type checks
1 Year Ago
If custom rack type, always assume single slot
1 Year Ago
Force position test. Scene & save file.
1 Year Ago
more wip/tests
1 Year Ago
wip custom rack type positions
1 Year Ago
1 Year Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
1 Year Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
1 Year Ago
fix tests
1 Year Ago
navmesh issue debugging
1 Year Ago
more prefab tweaks
1 Year Ago
Compile fix
1 Year Ago
Mount point fixes