userAdam Woolridgecancel
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3,825 Commits over 1,735 Days - 0.09cph!

1 Year Ago
updated AI prefab with scientist respawn setup
1 Year Ago
merge from silo
1 Year Ago
Fixed speed modifiers on new saddle items
1 Year Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
1 Year Ago
code gen
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
Added AI prefab to silo scene. S2P.
1 Year Ago
merge from silo_ai
1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
1 Year Ago
Cover points for the additional area
1 Year Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
1 Year Ago
Resize and reposition AI_Lower AIZ
1 Year Ago
codegen
1 Year Ago
merge from main, conflict fix
1 Year Ago
merge from missile silo
1 Year Ago
AI_UpperRight scientist spawners
1 Year Ago
AI_UpperRight cover first pass and added some missing move point data
1 Year Ago
AI_UpperRight initial setup and first pass of movement data
1 Year Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
1 Year Ago
AI_MiddleRight data/spwaners first pass
1 Year Ago
AI_Lower spawners
1 Year Ago
first pass AI cover points for AI_Lower section
1 Year Ago
wip AI_Lower cover points
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
Data wip for AI_Lower
1 Year Ago
AI_Lower initial setup
1 Year Ago
Fix for seat swapping
1 Year Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
1 Year Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
1 Year Ago
test scene
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Enabled read/write access on mesh data needed for navmesh gen.
1 Year Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
1 Year Ago
more initial setup
1 Year Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
1 Year Ago
manifest
1 Year Ago
merge from double_saddle
1 Year Ago
merge from mfm
1 Year Ago
include
1 Year Ago
merge from main
1 Year Ago
manual merge & fix from 80221
1 Year Ago
removed the old saddle from stables vendor and added the two new ones.
1 Year Ago
compile fix
1 Year Ago
Only try and hitch when the last player has dismounted, not just any player.
1 Year Ago
Reworked the claim RPC to specify the purchase token we are using, and then check we have it. Transfer the saddle purchase item to the horse when claiming it, then mount it.