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4,348 Commits over 1,919 Days - 0.09cph!

1 Year Ago
wip / testing
1 Year Ago
Convert to static class, get rid of gizmo debugging stuff.
1 Year Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
1 Year Ago
Merge from usekey
1 Year Ago
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island. Set ui.ShowUseBind to true as a tutorial default.
1 Year Ago
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
1 Year Ago
Show use keybind on interaction/use prompts
1 Year Ago
General tutorial server compile fixes
1 Year Ago
Fix client compile error in TimeChange
1 Year Ago
merge from time_progression
1 Year Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
1 Year Ago
1 Year Ago
Block chat messages FROM players in tutorial too
1 Year Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
1 Year Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
1 Year Ago
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1 Year Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
1 Year Ago
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1 Year Ago
Fix HAB armor icon and text
1 Year Ago
Pooling fix for weapon rack lights
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
NRE fix for mounted input running on non-players
1 Year Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
1 Year Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
1 Year Ago
HAB armor door is no longer immortal, has own health.
1 Year Ago
Protection redirect test
1 Year Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
1 Year Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
1 Year Ago
Client compile fix
1 Year Ago
merge from main
1 Year Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
1 Year Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
1 Year Ago
Always refresh grounded flag.
1 Year Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
1 Year Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
1 Year Ago
merge from main
1 Year Ago
merge from tests/entities
1 Year Ago
Set door collider to convex to prevent error spam
1 Year Ago
Got the door working
1 Year Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
1 Year Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
1 Year Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
1 Year Ago
Health change
1 Year Ago
merge from main
1 Year Ago
Potential NRE fix
1 Year Ago
merge from mfm_wip
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.