userAdam Wcancel
reporust_rebootcancel

6,469 Commits over 2,345 Days - 0.11cph!

2 Months Ago
Now rename them so they match the order they get dynamically set to
2 Months Ago
Rename buoyancy transforms so I can tell which side is which
2 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
2 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
2 Months Ago
Remove ramp sockets from hulls
2 Months Ago
Revert hull_square, fucked it.
2 Months Ago
Mege from parent
2 Months Ago
merge from boat_building
2 Months Ago
Play codelock effects/sounds for steering wheel
2 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
2 Months Ago
merge from boat_building
2 Months Ago
Holding shift disables rotation snapping
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Codegen
2 Months Ago
Merge from boat_deployables_rotation_snap_improvements
2 Months Ago
Merge from wheel_fixes_wip
2 Months Ago
2 Months Ago
Send update immediately for cooldown.
2 Months Ago
wip wheel fixes
2 Months Ago
Merge from parent
2 Months Ago
floor & floor.triangle snap directions
2 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
2 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Months Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Months Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Months Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
2 Months Ago
Small engine deployment guide fixes.
2 Months Ago
Refactor some invoking. Remove some debug logging.
2 Months Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
2 Months Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
2 Months Ago
Small engine detailed colliders.
2 Months Ago
Fix steering wheel art not getting removed from server.
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Merge from cardinal_snapped_placement_test
2 Months Ago
Revert a ddraw debug duration back from my testing.
2 Months Ago
Merge from deploy_edit
2 Months Ago
Merge from parent
2 Months Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
2 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
2 Months Ago
Stop anchor rope always animating
2 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
2 Months Ago
Reset pos/rot after load
2 Months Ago
Remove debug log
2 Months Ago
2 Months Ago
Merge from parent
2 Months Ago
Merge from naval_update
2 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.