4,346 Commits over 1,919 Days - 0.09cph!
Option to disable input during rendering (default to disabled)
Merge from twitchdropsrender
Close the recorder window after completion.
Rename context menu.
Support finding deployable item prefabs.
Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc).
Strip out blank URLS.
Added the ability to not apply light direction, convar'd.
Option to stop unity play mode on completion.
Option to automatically open the render output root folder in explorer/finder when batch rendering has finished.
User definable output fulder name.
Added a context menu to open render folder.
Automated lighting config can now be enabled/disabled at batch and individual item levels.
Put text area for URL pasting at the top of the inspector area.
Automate lighting group toggling for each item in the batch render process.
Scripts for configuring and enabling/disabling per-item lighting rigs.
Removed some spam now I've tracked down issues.
Found and fixed cause of repeat skin changes not working.
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
Added PrepareScene_PreRecord for init between takes.
Zero out Rotation parent for each take.
Add my own test duplicate of twitch render scene before I destroy it
More batch rendering progress.
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
Initial support for parsing a list of pasted workshop URLS and finding the matching items
Controlling recorder window from code test.
Creating target gameobject test.
Apply workshop URL skin when starting scene.
More tests.
Merge from hurt_overlay_changes
Merge from hood_and_cuffs
Added a ForceHidden check on item information display calls.
Added ItemModHideInfoPanel which is checked by ForceHidden.
Hide handcuff information panel.
Merge from hood and cuffs
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Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
Merge from hood_and_cuffs
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Moved convar to Effects.hurt for consistency with other image effects.
Added option to menu UI under Image Effects.
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects.
(This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
Merge from hood_and_cuffs