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reporust_rebootcancel

4,354 Commits over 1,919 Days - 0.09cph!

5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
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5 Months Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
5 Months Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
5 Months Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
5 Months Ago
Merge from main
5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
Merge from force_mount_opt_out
5 Months Ago
Merge from surrender_gesture_warning
5 Months Ago
Merge from main
5 Months Ago
Added an icon for equip hood radial menu option
5 Months Ago
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5 Months Ago
Compile fix
5 Months Ago
Changed new surrender gesture description to "Warning: Will allow other players to view (but not modify) your inventory" to reflect the new belt locking change
5 Months Ago
Merge from main
5 Months Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Potential fix for potential unlock UI bug.
5 Months Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
5 Months Ago
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5 Months Ago
Setup for all weapon rack types. Pegs.
5 Months Ago
Force swap seat now works on locked modular cars
5 Months Ago
Adding my test saves
5 Months Ago
Handcuffed players can now be force mounted to code locked cars
5 Months Ago
Merge from main
5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
Merge from main
5 Months Ago
Merge from unlock_changes
5 Months Ago
Merge from main
5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
Prisoner hood removes compass UI
5 Months Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
5 Months Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
Merge from main
5 Months Ago
Null check
5 Months Ago
Force mount vis changes
5 Months Ago
DirectlyMountable check in force mount
5 Months Ago
Merge from main
5 Months Ago
Don't show the timed dismount UI if we're restrained