4,354 Commits over 1,919 Days - 0.09cph!
Merge from hood_and_cuffs
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Moved convar to Effects.hurt for consistency with other image effects.
Added option to menu UI under Image Effects.
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects.
(This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
Merge from hood_and_cuffs
Merge from force_mount_opt_out
Merge from surrender_gesture_warning
Added an icon for equip hood radial menu option
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Changed new surrender gesture description to "Warning: Will allow other players to view (but not modify) your inventory" to reflect the new belt locking change
Belt is now locked during surrendering or being handcuffed, to match other inventories.
Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
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Potential fix for potential unlock UI bug.
MapInterface.IsMapBlockedByHood sentry NRE probable fix
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Setup for all weapon rack types.
Pegs.
Force swap seat now works on locked modular cars
Handcuffed players can now be force mounted to code locked cars
Merge from hood_and_cuffs
Merge from unlock_changes
Merge from hood_and_cuffs
Prisoner hood removes compass UI
Pushing a player causes the player 5 damage.
If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss.
Progress between attempts is still maintained when not interrupted by a push.
Pushing a handcuffed player now causes 5 damage to the handcuffed player.
Added Handcuffs.restrainedPushDamage convar to control the damage.
Merge from hood_and_cuffs
DirectlyMountable check in force mount
Don't show the timed dismount UI if we're restrained