userAdam Wcancel
reporust_rebootcancel

6,936 Commits over 2,465 Days - 0.12cph!

54 Days Ago
Apply correct channel label colours. Colour external/discord messages correctly.
54 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
56 Days Ago
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58 Days Ago
Started cleanup
58 Days Ago
Remove the placeholder "cancel" menu option.
58 Days Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
58 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
59 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
59 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
59 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
59 Days Ago
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59 Days Ago
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2 Months Ago
Fix divesites spawning under boats
2 Months Ago
Fix seed not being applied to weather preset selection/order correctly
2 Months Ago
Construction NRE fix
2 Months Ago
Altimeter works
2 Months Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
2 Months Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
2 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
2 Months Ago
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2 Months Ago
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2 Months Ago
Hook up forward drag display to boat building UI
2 Months Ago
Debug log forward drag and drag table as building boat
2 Months Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
2 Months Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
2 Months Ago
Bump drag ddraw to 30 seconds
2 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from static_bbs
2 Months Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
2 Months Ago
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2 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Months Ago
Merge from desctructible_boat_wrecks
2 Months Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
2 Months Ago
Merge from main
2 Months Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
2 Months Ago
Fix a few boat piece construction placeholder meshes.
2 Months Ago
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2 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
2 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
2 Months Ago
Merge from main
2 Months Ago
Correctly clear Busy state on BBS load (again)
2 Months Ago
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