userAlex Webstercancel
reporust_rebootcancel

1,785 Commits over 3,988 Days - 0.02cph!

6 Months Ago
attachments wip
6 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
6 Months Ago
tweaks to the viemodel reload anim based on feedback
6 Months Ago
increased cull distance on frontier weapons
6 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
6 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
6 Months Ago
viewmodel - fixed remaining attachment issues
6 Months Ago
viewmodel - fixed ironsights being too low
6 Months Ago
renamed controller and anims to meet naming convention
6 Months Ago
added hammer anims to controller
6 Months Ago
added viewmodel hammer anims
6 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
6 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
6 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
6 Months Ago
HCR viewmodel - removed sway from ADS fire anim
7 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
7 Months Ago
vm hc revolver anim event update
7 Months Ago
vm hc revolver - tweak to anim event to spawn shells
7 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
7 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
7 Months Ago
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7 Months Ago
3p entity updates, added anim event and effects
7 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
7 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
7 Months Ago
re-exported viewmodel mesh fbx to face positive z
7 Months Ago
initial 3p setup, entity updates
7 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
7 Months Ago
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7 Months Ago
set up anim event for 3p reload shells ejecting
7 Months Ago
viewmodel positional anim update
7 Months Ago
removed uneeded model prefabs
7 Months Ago
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7 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
7 Months Ago
viewmodel updates
7 Months Ago
updated 3p anims, updated world model anims
7 Months Ago
reduced rotate amount in viewmodel
7 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
7 Months Ago
Updated viewmodel rig mesh with Alfies UV update
7 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
7 Months Ago
attachment updates, icon added, worldmodel prefab fixes
8 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
8 Months Ago
increased repeat delay
8 Months Ago
committing texture meta that plastic desires
8 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
8 Months Ago
viewmodel prefab material update
8 Months Ago
viewmodel burstcloth angular limit tweaks
8 Months Ago
set override controller
8 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
8 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
8 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)