1,664 Commits over 3,837 Days - 0.02cph!
viewmodel prefab - set shell root object on vm script
removed old mesh setup from v_sks.viewmodel prefab
viewmodel updates
- material fix on prefab
- added bullet mesh, textures & mat, added as child of mag
- attachment tweaks
viewmodel updates inc bolt states & triggers
vm anim export update + some anim events
added effects to effects folder (taken from SAR for now)
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
set up vm minigun to use viewmodel renderer
set up vm paddle to use viewmodel renderer
fixed scale issue on military flamethrower.worldmodel
sks prefab setup progress
viewmodel fix for errors when wearing clothes
3p minigun - shortened fire anim to be more responsive
added camera animation to deploy and admire anims
set up viewmodel renderer script with ammo belt materials included
fixed outline not appearing on worldmodel when dropped
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
setup wider idle stance for 3p minigun
removed ironsight nodes from vm prefab as they're not needed & confusing
- fixed issue with 3p anims being submerged
- updated clip naming
Minigun updates:
- vm animator edits
- fixed issues with admire triggering
- removed ADS states in animator
- increased barrel spin speed
- added anim event to w_minigun for shell fx
set up viewmodel rendererer script (and turned on)
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
vm sks attachment and ironsights
sks vm prefab & test base rig file wip
viewmodel prefab updates, added icon, removed unneeded model prefabs
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
minigun wip
- re-exported base viewmodel file (w/ meshes)
- re-exported viewmodel anims
- clip naming updates
- updated masks
- added worldmodel prefab and setup
LR300 - base file and selection of anims updated with camera bone and animation
vm spear - updates to rig, burst cloth setup & clothMat
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
CNY Spear - fix for spears penetrating the body too much, updated holster position
3p metal detector - fix for handle becoming detached when crouching and scanning
shovel - made to spin when thrown, fixed collider so lands better in the world
vm metal detector - updated viewmodel base rig file with new model changes
shovel - fix for disappearing on landing when thrown
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
removed spear model from craggy
moved CNY spear to weapons folder