userAlex Webstercancel
reporust_rebootcancel

1,664 Commits over 3,837 Days - 0.02cph!

2 Months Ago
3p entity updates, added anim event and effects
2 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
2 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
2 Months Ago
re-exported viewmodel mesh fbx to face positive z
2 Months Ago
initial 3p setup, entity updates
3 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
3 Months Ago
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3 Months Ago
set up anim event for 3p reload shells ejecting
3 Months Ago
viewmodel positional anim update
3 Months Ago
removed uneeded model prefabs
3 Months Ago
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3 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
3 Months Ago
viewmodel updates
3 Months Ago
updated 3p anims, updated world model anims
3 Months Ago
reduced rotate amount in viewmodel
3 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
3 Months Ago
Updated viewmodel rig mesh with Alfies UV update
3 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
3 Months Ago
attachment updates, icon added, worldmodel prefab fixes
3 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
3 Months Ago
increased repeat delay
3 Months Ago
committing texture meta that plastic desires
3 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
3 Months Ago
viewmodel prefab material update
3 Months Ago
viewmodel burstcloth angular limit tweaks
4 Months Ago
set override controller
4 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
4 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
4 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
4 Months Ago
sar set to use rifle locomotion anims
4 Months Ago
spine settings for some entities
4 Months Ago
initial prefab setup
4 Months Ago
merge from main
4 Months Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
4 Months Ago
merge from main
4 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
5 Months Ago
fix for 3p shaky legs when using grenade launcher
5 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
5 Months Ago
swaymuzzle tweaks
5 Months Ago
3p mask updates
5 Months Ago
prefab updates
5 Months Ago
final bit of renaming
5 Months Ago
more renaming
5 Months Ago
file renaming
5 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
5 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
5 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
5 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
5 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
5 Months Ago
merge from main