userAlex Webstercancel
reporust_rebootcancel

2,059 Commits over 4,322 Days - 0.02cph!

36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from main
40 Days Ago
prefab setup (wip) for the uzi
40 Days Ago
merge from main
41 Days Ago
reduced size of cable heads in the viewmodel
41 Days Ago
set up 3p data cable
41 Days Ago
data cable viewmodel setup, model name changes
44 Days Ago
tweaked guitar inUse position
44 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
47 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
47 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
48 Days Ago
merge from main
48 Days Ago
merge from main
48 Days Ago
merge from main
54 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
54 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
57 Days Ago
edited boogie board anims and set up correctly
57 Days Ago
set up rubber ring anims correctly
57 Days Ago
3p poker anims
57 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
58 Days Ago
cowbell setup updates
58 Days Ago
updates to drumkit.deployed for player & stick positioning
58 Days Ago
merge from main
58 Days Ago
merge from main
58 Days Ago
main from main
2 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
2 Months Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
2 Months Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
2 Months Ago
more prefab setup
2 Months Ago
worldmodel, projectile and entity prefab set up
2 Months Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
3 Months Ago
merge from main
3 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
3 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
3 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
3 Months Ago
initial implementaion, viewmodel prefab updates
3 Months Ago
merge from main
3 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
3 Months Ago
meta deleted
3 Months Ago
merge from main
3 Months Ago
updated clip meta for 3p sitting in boat anims
3 Months Ago
updated rowboat Ik target
3 Months Ago
updated feet and hand ik tragets on snowmobiles
3 Months Ago
updated ik hand targets on battering ram
3 Months Ago
merge from main
3 Months Ago
updated idle speed of blendtree
3 Months Ago
fixed viewmodel prefab issues