userAlex Webstercancel
reporust_rebootcancel

1,952 Commits over 4,232 Days - 0.02cph!

41 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
41 Days Ago
set skydiving anims to loop
41 Days Ago
anim setting and mask updates for various mount animations
42 Days Ago
horseriding - updated anim settings
42 Days Ago
jackhamer - set to use custom spine & added values
43 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
46 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
47 Days Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
49 Days Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
50 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
53 Days Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
53 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
53 Days Ago
set viewmodel prefab to use bone based animation
53 Days Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
54 Days Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
56 Days Ago
fixed issue with metal detector anims
56 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
56 Days Ago
Removed redundant rpg7 ammo model prefabs
2 Months Ago
boatbuilding platform anim updates
2 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
2 Months Ago
bouncing planks setup
2 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
2 Months Ago
set up wire and hose entities, removed duplicate override controller
2 Months Ago
zero'd transforms in bandage entity
2 Months Ago
re-populated unarmed player update anims
2 Months Ago
skull torch setup
2 Months Ago
entity updates
2 Months Ago
entity updates
2 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
2 Months Ago
set up ak variant entities and masks
2 Months Ago
hatchet entity updates
2 Months Ago
updated viewmodels anims, re-designed animator
2 Months Ago
updates to apple visuals and mat settings on model
3 Months Ago
Added exit time to damaging attacks
3 Months Ago
merge from main
3 Months Ago
t1 smg world anim update, fixed animator issues
3 Months Ago
updates to various weapon entity positions
3 Months Ago
anim event updates
3 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked