userAlex Webstercancel
reporust_rebootcancel

1,935 Commits over 4,202 Days - 0.02cph!

42 Days Ago
Removed redundant rpg7 ammo model prefabs
46 Days Ago
boatbuilding platform anim updates
47 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
53 Days Ago
bouncing planks setup
55 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
55 Days Ago
set up wire and hose entities, removed duplicate override controller
55 Days Ago
zero'd transforms in bandage entity
55 Days Ago
re-populated unarmed player update anims
56 Days Ago
skull torch setup
56 Days Ago
entity updates
56 Days Ago
entity updates
56 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
56 Days Ago
set up ak variant entities and masks
56 Days Ago
hatchet entity updates
59 Days Ago
updated viewmodels anims, re-designed animator
60 Days Ago
updates to apple visuals and mat settings on model
2 Months Ago
Added exit time to damaging attacks
2 Months Ago
merge from main
2 Months Ago
t1 smg world anim update, fixed animator issues
2 Months Ago
updates to various weapon entity positions
2 Months Ago
anim event updates
2 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
3 Months Ago
added player update anim settings preset