userAlex Webstercancel
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1,999 Commits over 4,294 Days - 0.02cph!

2 Months Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
2 Months Ago
fixed 3p mag drop not working
2 Months Ago
fixed mag not hiding/showing during 3p reload
2 Months Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
2 Months Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
2 Months Ago
ironsight target tweak
2 Months Ago
fixed skinning issues
2 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
2 Months Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
2 Months Ago
attachment updates
2 Months Ago
showing visible bullet in mag when reloading wip
2 Months Ago
merge from Cannon_Animation
2 Months Ago
boat steering anim update
2 Months Ago
boat steering anim update
2 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
2 Months Ago
merge from blueprint_viewmodel
2 Months Ago
merge from blueprint_viewmodel
2 Months Ago
3p update
2 Months Ago
- set boat/building planner to use viewmodel renderer
2 Months Ago
mat/texture/folder organisation
2 Months Ago
set 3p boat & building planner, added 3p anims
2 Months Ago
removed all textures/materials
3 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
3 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
3 Months Ago
set up ammo counter UI to work with viewmodel renderer
3 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
3 Months Ago
removed redundant w_blueprint prefab
3 Months Ago
removed old textures/mats to avoid confusion
3 Months Ago
updated anims to fix clipping issues
3 Months Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
3 Months Ago
removed boat planner folder (files are now in planner folder)
3 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
3 Months Ago
re-set viewmodel rendererer on base weapon
3 Months Ago
Initial files,folders and prefab setup
3 Months Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
3 Months Ago
Fix for texture issue on 3p m15
3 Months Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
3 Months Ago
updated prefab scale and added positonal offset
3 Months Ago
prefab update
3 Months Ago
prefab update
3 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
3 Months Ago
fixed animated camera issues
3 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
3 Months Ago
fixed worldmodel outline not showing
3 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
3 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
3 Months Ago
SAP - updated sfx anim event placement
3 Months Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
3 Months Ago
set skydiving anims to loop
3 Months Ago
anim setting and mask updates for various mount animations