userAlex Webstercancel
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2,020 Commits over 4,294 Days - 0.02cph!

48 Days Ago
merge from main
48 Days Ago
deleted unity viewmmodel camera anims (no longer needed)
49 Days Ago
meta deleted
49 Days Ago
merge from main
2 Months Ago
updated clip meta for 3p sitting in boat anims
2 Months Ago
updated rowboat Ik target
2 Months Ago
updated feet and hand ik tragets on snowmobiles
2 Months Ago
updated ik hand targets on battering ram
2 Months Ago
merge from main
2 Months Ago
updated idle speed of blendtree
2 Months Ago
fixed viewmodel prefab issues
2 Months Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
2 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
2 Months Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
2 Months Ago
naming updates
2 Months Ago
animator naming update
2 Months Ago
paintball file naming and cleanup
2 Months Ago
paintball viewmodel prefab fixes, re-exported anims
3 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
3 Months Ago
merge from main
3 Months Ago
fixed clipping issues on planner viewmodel
3 Months Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
3 Months Ago
fixed 3p mag drop not working
3 Months Ago
fixed mag not hiding/showing during 3p reload
3 Months Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
3 Months Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
3 Months Ago
ironsight target tweak
3 Months Ago
fixed skinning issues
3 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
3 Months Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
3 Months Ago
attachment updates
3 Months Ago
showing visible bullet in mag when reloading wip
3 Months Ago
merge from Cannon_Animation
3 Months Ago
boat steering anim update
3 Months Ago
boat steering anim update
3 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
3 Months Ago
merge from blueprint_viewmodel
3 Months Ago
merge from blueprint_viewmodel
3 Months Ago
3p update
3 Months Ago
- set boat/building planner to use viewmodel renderer
3 Months Ago
mat/texture/folder organisation
3 Months Ago
set 3p boat & building planner, added 3p anims
3 Months Ago
removed all textures/materials
3 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
3 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
3 Months Ago
set up ammo counter UI to work with viewmodel renderer
3 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
3 Months Ago
removed redundant w_blueprint prefab
3 Months Ago
removed old textures/mats to avoid confusion
3 Months Ago
updated anims to fix clipping issues