1,907 Commits over 4,202 Days - 0.02cph!
    
    
    
        
            
            
            
                
                Med ak
- set dropped mag effect to use base ak mag model (for now to fix an error)
- updated viewmodel mesh, rigged and set up in game, re-linked materials
- world model prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                med ak mag drop model meta update
 
                
                
                
                
                
             
         
        
            
            
            
                
                med ak entity
- setting up anim events & effects for mag drop
- now uses own animator & anims (to call bespoke mag drop anim event)
- name changes to match existing model conventions
- removed unnecessary prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                med ak
- rigged worlmodel, brought mag into file
- initial 3p entity setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                sar 3p straight ahead (zero spine rotation) anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                rustplayer avatar update (added spine 4 as upper chest)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ballista weapon anim updates, added ballista mount anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel mini crossbow
- reduced dryfire repeat rate
- cleanup, removed uneeded model prefab, renaming
 
                
                
                
                
                
             
         
        
            
            
            
                
                med ak skin WIP
- model skinned & exported
- initial prefabs setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from med ak skin branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                weapon updates
- Ported over ak and sar 3p anims, exported on v4 rig
- prefab setup work
- holster updates
- removed offsets in entities
- created world weapon masks and removed root bone from meta
- holdtype setup
- re-parent entity to prop bone
 
                
                
                
                
                
             
         
        
            
            
            
                
                mini crossbow viewmodel - set up idle/ads idle states in animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                blowpipe viewmodel prefab updates
- set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera)
- set up viewmodel renderers
- set to use viewmodel camera
- removed crossbow mesh from prefab
- removed ironsights script
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
 
                
                
                
                
                
             
         
        
            
            
            
                
                more viewmodel camera clipping fixes - rotation sway reduced
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                more weapon camera clipping fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                weapon camera clipping fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram anim upodates
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated battering ram anim, new states in animator, more build up in attack anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram - model update export
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram - updated animator to remove additional broken anim loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated battering ram anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram
- new broken state
- animator updates
- added 'broken' bool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram
- Added new driving pose
- Added battering ram sit mountpose enum
- Added pose to player controller
- Set to use new pose in seat prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram - updated ik hand targets
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram anims updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram anims exported on updated rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                added initial battering ram anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                - added test holdtype folders (1h/2h melee, bow, lr300)
- added v4 rustplayer mask
- setup hatchet 3p anims (updated melee overide controller)
- updated hatchet.entity (removed offsets and set to attach to r_prop)
- setup 2h 3p anims (updated sword overide controller)
- updated longsword.entity (removed offsets and set to attach to r_prop)
- updated lr300.entity (removed offsets and set to attach to r_prop)
- added v4 player update loadout
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up v4 unarmed anims in player animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rest of v4 unarmed anim set exports
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated avatar settings on a few test anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed idle breathe to match source
exported jog E and idle on v4 rig
added anims to player animator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added spine 3 to humanoid mapping in rustplayeravatar
 
                
                
                
                
                
             
         
        
            
            
            
                
                renaming of unarmed anims to match maya source and new convention
 
                
                
                
                
                
             
         
        
            
            
            
                
                unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista
- player anims for up/down
- added player anims to animator, set up blendtree with up/down animing to use up param
- tweaked start position of lever on ballista anims
- tweaked eye position & hand ik on entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-exported ballista weapon anims after rig update
 
                
                
                
                
                
             
         
        
            
            
            
                
                ballista - rigged base model export
 
                
                
                
                
                
             
         
        
            
            
            
                
                ballista - added rigged mesh and anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated exports for view and worldmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                catapult - spring position fix