userAlex Webstercancel
reporust_rebootcancel

1,824 Commits over 4,079 Days - 0.02cph!

6 Months Ago
base rig fbx, placeholder anims, animator, prefabs
6 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
6 Months Ago
updated ak entity hold info offset
6 Months Ago
updated ak47 entity hold info offset
6 Months Ago
anim export update
6 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
6 Months Ago
ak47 entity spine offset added
6 Months Ago
updated 3p ak47 anims
6 Months Ago
set inventory anim controller to temporarily use base idle
6 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
6 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
6 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
6 Months Ago
med ak mag drop model meta update
6 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
6 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
6 Months Ago
sar 3p straight ahead (zero spine rotation) anims
6 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
6 Months Ago
ballista weapon anim updates, added ballista mount anims
6 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
6 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
6 Months Ago
added new player loadout
6 Months Ago
merge from med ak skin branch
6 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
6 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
7 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
8 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
8 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
8 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
8 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
8 Months Ago
more weapon camera clipping fixes
8 Months Ago
weapon camera clipping fixes
8 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
8 Months Ago
battering ram anim upodates
8 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
8 Months Ago
battering ram - model update export
8 Months Ago
battering ram - updated animator to remove additional broken anim loop
8 Months Ago
updated battering ram anims
8 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
8 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
8 Months Ago
battering ram - updated ik hand targets
8 Months Ago
battering ram anims updated
8 Months Ago
battering ram anims exported on updated rig
8 Months Ago
added initial battering ram anims
8 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
8 Months Ago
set up v4 unarmed anims in player animator
8 Months Ago
Rest of v4 unarmed anim set exports
8 Months Ago
v4 crouch anim exports
8 Months Ago
updated avatar settings on a few test anims
8 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
8 Months Ago
test files