1,907 Commits over 4,202 Days - 0.02cph!
    
    
    
        
        
        
            
            
            
                
                added sync component to crossbow viewmodel animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                added camera animation sync component to attacks in mace animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                compass viewmodel
- removed old mesh from prefab and set new root
- reduced transtion blend time to fix issue with deploy not playing correctly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - updated compass viewmodel rig with latest mesh, set materials
- viewmodel prefab updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                LR300 viewmodel deploy anim updates
- Anims now match desired speed from source wiith attention to spacing
- Removed curve state speed scripts on deploy anims
- Updated anims to actually end in correct idle pose for better blending
- transition tweaks in the animator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix for camera offset when deploying jungle ak viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle ak
- added camera animations for deploy and reload
- updated animator
- updates to worldmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle ak - deleted old aztec folder and blockout mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed discrepancy in 1p camera position when equipping jungle ak
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle ak viewmodel - updated shell eject position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle ak
- removed lods from mag drop fbx ( only renders lod0 )
- removed uneeded avatar from worldmodel fbx
- set up worldmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p jungle ak updates
- added anims and animator
- set up mag drop effect
- updated attachment positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged 3p jungle ak, initial entity setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle ak viewmodel updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial jungle ak viewmodel prefab and attachments setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                dlc gesture
- 3p gestures anim meta updated
- player animator updated
- viewmodel gesture animator updated
- gesture set to be unlocked by default (for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                bug fixes for 3p player rope climbing anims appearing stretched
 
                
                
                
                
                
             
         
        
            
            
            
                
                renaming of files for dlc gesture
 
                
                
                
                
                
             
         
        
            
            
            
                
                added dlc gesture preview and hooked up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - added camera bone to arms only rig, enabling camera animation to be played during gestures
- setup camera animation on dlc gesture
- edits to 1p and 3p gesture anim length
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                remvoved dead frames from tail end of crossbow viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial prefab setup and folders for jungle/aztec ak
 
                
                
                
                
                
             
         
        
            
            
            
                
                swapping to using aimingHeld when changing to and from ADS
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viewmodel - ADS reloading fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made dryfire more responsive
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed 3p revolver remaining open if weapon is swapped during reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased ironsights intro speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel animator updates
- ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded)
- dryfire also goes back directly to ads state if enabled
- cleaned up animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed old temp hatchet mesh from .entity prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                intial setup for f1 grenade and building plan, 2h explosive anim exported added
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated override controllers
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up sound anim events for various weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow - fixed arrows not showing in 3p anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial spa12 setup (with temp offset in entity)
- added 3p anims inc renaming
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop)
- removed weapon root from mask on w_spas12 anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vertical slice loadout
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated backpack offsets for some weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                override controller updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more working weapons to v4 loadout + ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated slight model offset in rock entity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixes for shake from deploy to idle on ak