1,907 Commits over 4,202 Days - 0.02cph!
    
    
    
        
            
            
            
                
                catapult - updated reload anim with chain bug fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult - updated reload anim (moves slower as it reaches full tension)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult - added reload anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                launcher reload bug fix attempt 1 + dryfire additions/improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixes for ironsights not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported catapult anims, set up clips, renamed rigged file
 
                
                
                
                
                
             
         
        
            
            
            
                
                prepared prefabs
created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors)
renamed fbxs
 
                
                
                
                
                
             
         
        
            
            
            
                
                renaming -  added underscore and renamed .viewmodel as missed
 
                
                
                
                
                
             
         
        
            
            
            
                
                - placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                sks and t1 smg - 3p mag dropping now working
 
                
                
                
                
                
             
         
        
            
            
            
                
                sks viewmodel - reduce rotation sway to fix arms clipping camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated attachment targets, also turned viewmodel renderer back on
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleted unused model prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Viewmodel animation updates
- Added show bullet mesh states to animator
- Reduced rotation sway to fix arm clipping issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel - ammo state/ choosing correct reload states
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added worldmodel prefab and icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                player animator update plus idle pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                file naming and organising
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock - Override controller updated to use v3 anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p anims + updated worldmodel anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HCR viewmodel anim updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                t1 smg viewmodel updates 
- ironsights tweaked
- skinning updates for springs
- idle pose updated
- bolt position poses
- anim length changes to match smg in 1p and 3p
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaks to the viemodel reload anim based on feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased cull distance on frontier weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                HCR viewmodel bug fix - fixed ironsight being slightly too high
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel - fixed remaining attachment issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel - fixed ironsights being too low
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed controller and anims to meet naming convention
 
                
                
                
                
                
             
         
        
            
            
            
                
                added hammer anims to controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                added viewmodel hammer anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset)
3p entity - updated flashlight attachment position
 
                
                
                
                
                
             
         
        
            
            
            
                
                HCR viewmodel
- Matched fire & ADS fire anims to new repeat fire rate
- Adjusted sound anim events to match new timing
- Set animator to play anim at correct speed (1)
 
                
                
                
                
                
             
         
        
            
            
            
                
                HCR viewmodel -  Corrected slightly offset ironsights
 
                
                
                
                
                
             
         
        
            
            
            
                
                HCR viewmodel - removed sway from ADS fire anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm hc revolver anim event update
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm hc revolver - tweak to anim event to spawn shells
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm hc revolver
- added toggle gameobject settings to animator (to hide & show shells in cylinder where needed)
- added anim event to spawn shells into the world at end of reload (so they land on the floor)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3p entity updates, added anim event and effects