userAlex Webstercancel
reporust_rebootcancel

2,196 Commits over 4,506 Days - 0.02cph!

9 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
9 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
9 Months Ago
initial implementaion, viewmodel prefab updates
9 Months Ago
merge from main
9 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
9 Months Ago
meta deleted
9 Months Ago
merge from main
9 Months Ago
updated clip meta for 3p sitting in boat anims
9 Months Ago
updated rowboat Ik target
9 Months Ago
updated feet and hand ik tragets on snowmobiles
9 Months Ago
updated ik hand targets on battering ram
9 Months Ago
merge from main
9 Months Ago
updated idle speed of blendtree
9 Months Ago
fixed viewmodel prefab issues
9 Months Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
9 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
9 Months Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
9 Months Ago
naming updates
9 Months Ago
animator naming update
9 Months Ago
paintball file naming and cleanup
9 Months Ago
paintball viewmodel prefab fixes, re-exported anims
10 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
10 Months Ago
merge from main
10 Months Ago
fixed clipping issues on planner viewmodel
10 Months Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
10 Months Ago
fixed 3p mag drop not working
10 Months Ago
fixed mag not hiding/showing during 3p reload
10 Months Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
10 Months Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
10 Months Ago
ironsight target tweak
10 Months Ago
fixed skinning issues
10 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
10 Months Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
10 Months Ago
attachment updates
10 Months Ago
showing visible bullet in mag when reloading wip
10 Months Ago
merge from Cannon_Animation
10 Months Ago
boat steering anim update
10 Months Ago
boat steering anim update
10 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
10 Months Ago
merge from blueprint_viewmodel
10 Months Ago
merge from blueprint_viewmodel
10 Months Ago
3p update
10 Months Ago
- set boat/building planner to use viewmodel renderer
10 Months Ago
mat/texture/folder organisation
10 Months Ago
set 3p boat & building planner, added 3p anims
10 Months Ago
removed all textures/materials
10 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
10 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
10 Months Ago
set up ammo counter UI to work with viewmodel renderer
10 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting