userAlex Webstercancel
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1,992 Commits over 4,263 Days - 0.02cph!

11 Months Ago
updated wip v4 player loadout
11 Months Ago
lr300 updates
11 Months Ago
set .viewmodel and .entity meshes to 1 scale after model updates
11 Months Ago
3p anim updates
11 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
11 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
11 Months Ago
removed copied model from world model prefab
11 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
11 Months Ago
rotated mesh in entity
11 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
11 Months Ago
set all anims to none in Holdtype.None controller
11 Months Ago
viewmodel prefab updates
11 Months Ago
slight shift in torch trans y entity position
11 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
11 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
11 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
11 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
11 Months Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
12 Months Ago
reverting flashbang anim controller change
12 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
12 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
12 Months Ago
torch - initial 3p anims and prefab updates
12 Months Ago
3p rock anims and set up
12 Months Ago
updated 3p ak deploy to remove jitter
12 Months Ago
base rig fbx, placeholder anims, animator, prefabs
12 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
12 Months Ago
updated ak entity hold info offset
12 Months Ago
updated ak47 entity hold info offset
12 Months Ago
anim export update
12 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
12 Months Ago
ak47 entity spine offset added
12 Months Ago
updated 3p ak47 anims
12 Months Ago
set inventory anim controller to temporarily use base idle
12 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
1 Year Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
1 Year Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
1 Year Ago
med ak mag drop model meta update
1 Year Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
1 Year Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
1 Year Ago
sar 3p straight ahead (zero spine rotation) anims
1 Year Ago
rustplayer avatar update (added spine 4 as upper chest)
1 Year Ago
ballista weapon anim updates, added ballista mount anims
1 Year Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
1 Year Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
1 Year Ago
added new player loadout
1 Year Ago
merge from med ak skin branch
1 Year Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
1 Year Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
1 Year Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
1 Year Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims