userAlex Webstercancel
reporust_rebootcancel

1,858 Commits over 4,141 Days - 0.02cph!

1 Year Ago
3p entity updates, added anim event and effects
1 Year Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
1 Year Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
1 Year Ago
re-exported viewmodel mesh fbx to face positive z
1 Year Ago
initial 3p setup, entity updates
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
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1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
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1 Year Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
1 Year Ago
viewmodel updates
1 Year Ago
updated 3p anims, updated world model anims
1 Year Ago
reduced rotate amount in viewmodel
1 Year Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
1 Year Ago
Updated viewmodel rig mesh with Alfies UV update
1 Year Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
1 Year Ago
attachment updates, icon added, worldmodel prefab fixes
1 Year Ago
updated viewmodel anims, updated base rig with skinned cylinder
1 Year Ago
increased repeat delay
1 Year Ago
committing texture meta that plastic desires
1 Year Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
1 Year Ago
viewmodel prefab material update
1 Year Ago
viewmodel burstcloth angular limit tweaks
1 Year Ago
set override controller
1 Year Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
1 Year Ago
grabbed latest playeranimation controller from playerRigUpdate branch
1 Year Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
1 Year Ago
sar set to use rifle locomotion anims
1 Year Ago
spine settings for some entities
1 Year Ago
initial prefab setup
1 Year Ago
merge from main
1 Year Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
1 Year Ago
merge from main
1 Year Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
1 Year Ago
fix for 3p shaky legs when using grenade launcher
1 Year Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
1 Year Ago
swaymuzzle tweaks
1 Year Ago
3p mask updates
1 Year Ago
prefab updates
1 Year Ago
final bit of renaming
1 Year Ago
more renaming
1 Year Ago
file renaming
1 Year Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
1 Year Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
1 Year Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
1 Year Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
1 Year Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
1 Year Ago
merge from main