userAlex Webstercancel
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1,976 Commits over 4,263 Days - 0.02cph!

11 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
11 Months Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
11 Months Ago
reverting flashbang anim controller change
11 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
11 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
11 Months Ago
torch - initial 3p anims and prefab updates
11 Months Ago
3p rock anims and set up
11 Months Ago
updated 3p ak deploy to remove jitter
11 Months Ago
base rig fbx, placeholder anims, animator, prefabs
11 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
11 Months Ago
updated ak entity hold info offset
11 Months Ago
updated ak47 entity hold info offset
11 Months Ago
anim export update
11 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
11 Months Ago
ak47 entity spine offset added
11 Months Ago
updated 3p ak47 anims
11 Months Ago
set inventory anim controller to temporarily use base idle
11 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
11 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
11 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
11 Months Ago
med ak mag drop model meta update
11 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
11 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
12 Months Ago
sar 3p straight ahead (zero spine rotation) anims
12 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
12 Months Ago
ballista weapon anim updates, added ballista mount anims
12 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
12 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
12 Months Ago
added new player loadout
12 Months Ago
merge from med ak skin branch
12 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
12 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
1 Year Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
1 Year Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
1 Year Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
1 Year Ago
more viewmodel camera clipping fixes - rotation sway reduced
1 Year Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
1 Year Ago
more weapon camera clipping fixes
1 Year Ago
weapon camera clipping fixes
1 Year Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
1 Year Ago
battering ram anim upodates
1 Year Ago
updated battering ram anim, new states in animator, more build up in attack anim
1 Year Ago
battering ram - model update export
1 Year Ago
battering ram - updated animator to remove additional broken anim loop
1 Year Ago
updated battering ram anims
1 Year Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
battering ram anims updated
1 Year Ago
battering ram anims exported on updated rig