userAlex Webstercancel
reporust_rebootcancel

1,879 Commits over 4,444 Days - 0.02cph!

9 Months Ago
fixed animated camera issues
9 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
9 Months Ago
fixed worldmodel outline not showing
9 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
9 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
9 Months Ago
SAP - updated sfx anim event placement
9 Months Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
9 Months Ago
set skydiving anims to loop
9 Months Ago
anim setting and mask updates for various mount animations
9 Months Ago
horseriding - updated anim settings
9 Months Ago
jackhamer - set to use custom spine & added values
9 Months Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
9 Months Ago
flare viewmodel - 1st pass fail anim and animator setup
9 Months Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
9 Months Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
9 Months Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
10 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
10 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
10 Months Ago
set viewmodel prefab to use bone based animation
10 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
10 Months Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
10 Months Ago
fixed issue with metal detector anims
10 Months Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
10 Months Ago
Removed redundant rpg7 ammo model prefabs
10 Months Ago
boatbuilding platform anim updates
10 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
10 Months Ago
bouncing planks setup
10 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
10 Months Ago
set up wire and hose entities, removed duplicate override controller
10 Months Ago
zero'd transforms in bandage entity
10 Months Ago
re-populated unarmed player update anims
10 Months Ago
skull torch setup
10 Months Ago
entity updates
10 Months Ago
entity updates
10 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
10 Months Ago
set up ak variant entities and masks
10 Months Ago
hatchet entity updates
10 Months Ago
updated viewmodels anims, re-designed animator
10 Months Ago
updates to apple visuals and mat settings on model
10 Months Ago
Added exit time to damaging attacks
10 Months Ago
merge from main
10 Months Ago
t1 smg world anim update, fixed animator issues
10 Months Ago
updates to various weapon entity positions
11 Months Ago
anim event updates
11 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
11 Months Ago
added player update anim settings preset
11 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
11 Months Ago
m249 - updated weapon audio timings
11 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
11 Months Ago
updated timing of world sks reload weapon anim