userAlex Webstercancel
reporust_rebootcancel

1,794 Commits over 3,988 Days - 0.02cph!

10 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
10 Months Ago
updated vm handuffs animator to work with baseMelee setup
10 Months Ago
fix for 3p captive struggle anim not working
11 Months Ago
naming updates
11 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
11 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
11 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
11 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
11 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
11 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
11 Months Ago
vm sks - added walk state & forward param to anim controller
11 Months Ago
vm sks - fix for long ironsight lerp when sprinting
11 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
11 Months Ago
vm sks anim tests, animator updated
12 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
12 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
12 Months Ago
sks 3p - all attachments now positioned correctly
12 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
12 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
12 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
12 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
12 Months Ago
vm sks updates
12 Months Ago
vm sks updates
12 Months Ago
vm renderer script setup and activated
12 Months Ago
sks icon
12 Months Ago
sks entity - removed sar ref & updated bounds
12 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
12 Months Ago
merge from main
12 Months Ago
3p sks updates
12 Months Ago
sks holster position updates
12 Months Ago
3p sks updates
1 Year Ago
viewmodel prefab - set shell root object on vm script
1 Year Ago
removed old mesh setup from v_sks.viewmodel prefab
1 Year Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
1 Year Ago
viewmodel updates inc bolt states & triggers
1 Year Ago
viewmodel updates
1 Year Ago
vm anim export update + some anim events
1 Year Ago
viewmodel prefab updates
1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
1 Year Ago
set up vm minigun to use viewmodel renderer
1 Year Ago
set up vm paddle to use viewmodel renderer
1 Year Ago
fixed scale issue on military flamethrower.worldmodel
1 Year Ago
sks prefab setup progress
1 Year Ago
merge from main
1 Year Ago
viewmodel fix for errors when wearing clothes
1 Year Ago
3p minigun - shortened fire anim to be more responsive
1 Year Ago
added camera animation to deploy and admire anims
1 Year Ago
set up viewmodel renderer script with ammo belt materials included
1 Year Ago
fixed outline not appearing on worldmodel when dropped