userAlex Webstercancel
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1,994 Commits over 4,263 Days - 0.02cph!

1 Year Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
1 Year Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
1 Year Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
1 Year Ago
more viewmodel camera clipping fixes - rotation sway reduced
1 Year Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
1 Year Ago
more weapon camera clipping fixes
1 Year Ago
weapon camera clipping fixes
1 Year Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
1 Year Ago
battering ram anim upodates
1 Year Ago
updated battering ram anim, new states in animator, more build up in attack anim
1 Year Ago
battering ram - model update export
1 Year Ago
battering ram - updated animator to remove additional broken anim loop
1 Year Ago
updated battering ram anims
1 Year Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
battering ram anims updated
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
added initial battering ram anims
1 Year Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
v4 crouch anim exports
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
1 Year Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
1 Year Ago
re-exported ballista weapon anims after rig update
1 Year Ago
ballista - rigged base model export
1 Year Ago
ballista - added rigged mesh and anims
1 Year Ago
merge from main
1 Year Ago
updated exports for view and worldmodel
1 Year Ago
merge from main
1 Year Ago
catapult - spring position fix
1 Year Ago
catapult - updated reload anim with chain bug fix
1 Year Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
1 Year Ago
Catapult - added reload anim
1 Year Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
1 Year Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
1 Year Ago
folder renaming
1 Year Ago
fixes for ironsights not working
1 Year Ago
exported catapult anims, set up clips, renamed rigged file
1 Year Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
1 Year Ago
renaming - added underscore and renamed .viewmodel as missed
1 Year Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
1 Year Ago
sks and t1 smg - 3p mag dropping now working
1 Year Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera