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1,664 Commits over 3,837 Days - 0.02cph!

1 Year Ago
merge from main
1 Year Ago
lr300 override controller updates
1 Year Ago
legacy bow - initial prefab work
1 Year Ago
vm legacy bow - base rig and anim file
1 Year Ago
merge from main
1 Year Ago
updated delays for saloon door gestures
1 Year Ago
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
1 Year Ago
Added effects to skinning knife effects folder
1 Year Ago
removed confusing additional skinning knife prefabs
1 Year Ago
Skinning knife - viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned - worldmodel model rotated, rigged and skinned - set up have physics on tie rope, updates to all of its prefabs
1 Year Ago
reduced push gesture delay
1 Year Ago
push door gesture update
1 Year Ago
replaced kick anim in animator, added additional avatar
1 Year Ago
lr300 holdtype override updates
1 Year Ago
updates to push gesture asset and gestures animator
1 Year Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
1 Year Ago
removed delay from saloon door anims
1 Year Ago
push doors vm and 3p anim, added to v gestures and player animator
1 Year Ago
3p rifle aim pose, lr300 override updates
1 Year Ago
3p rifle stance mask updates
1 Year Ago
lr300 - weapon prefab and override controller updates
1 Year Ago
holster position updates for a few rifles
1 Year Ago
added rifle pose, set lr 300 to use in overide controller
1 Year Ago
stake - updated prefabs & positioning after model updates
1 Year Ago
added delay to bar door animation, added reverse anims, added anims to animator
1 Year Ago
stake - prefab updates
1 Year Ago
stake - viewmodel prefab renderer setup
1 Year Ago
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
1 Year Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
1 Year Ago
3p hmlmg hand clipping fix
1 Year Ago
viewmodel glove skinning fixes - diversuit skinning fixes - scientist suit skinning fixes - hazmat skinning fixes - boneknife base file update with correct bone positions - boneknife prefab updated - combat prefab updated
1 Year Ago
vm m249 skinning fix
1 Year Ago
hml ironsight updates
1 Year Ago
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1 Year Ago
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1 Year Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
1 Year Ago
updated renderLOD settings on quarry track
1 Year Ago
fixed looping issues on W + A/D player parachuting anims
1 Year Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
1 Year Ago
3p launcher - updated positional offset & tweaked holstered position
1 Year Ago
further player anim skydiving updates
1 Year Ago
update to player skydiving anims
1 Year Ago
updates to player and chute anims
1 Year Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
1 Year Ago
removing old anim file
1 Year Ago
player anim fixes
1 Year Ago
updates to launcher vm prefab
1 Year Ago
cleaned up launcher holdtype entity
1 Year Ago
file renaming
1 Year Ago
launcher vm prefab update