1,664 Commits over 3,837 Days - 0.02cph!
lr300 override controller updates
legacy bow - initial prefab work
vm legacy bow - base rig and anim file
updated delays for saloon door gestures
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
Added effects to skinning knife effects folder
removed confusing additional skinning knife prefabs
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs
reduced push gesture delay
replaced kick anim in animator, added additional avatar
lr300 holdtype override updates
updates to push gesture asset and gestures animator
set reverse close anim to play at same speed (2) as standard close anim in the animator
removed delay from saloon door anims
push doors vm and 3p anim, added to v gestures and player animator
3p rifle aim pose, lr300 override updates
3p rifle stance mask updates
lr300 - weapon prefab and override controller updates
holster position updates for a few rifles
added rifle pose, set lr 300 to use in overide controller
stake - updated prefabs & positioning after model updates
added delay to bar door animation, added reverse anims, added anims to animator
stake - viewmodel prefab renderer setup
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
added initial kick anim to player animator,
added anim for frontier doors & animator (linked this in frontier doors prefab)
3p hmlmg hand clipping fix
viewmodel glove skinning fixes
- diversuit skinning fixes
- scientist suit skinning fixes
- hazmat skinning fixes
- boneknife base file update with correct bone positions
- boneknife prefab updated
- combat prefab updated
▌▋▋▊▍▊▊ ▅▆█▌ ▌▊▋▍ ▉▄▊▋▇▉▆▅, ▅▅█ ▄▍▌▋▍▌▌▆ ▄▉ ▄▊▉ ▌▋█ ▇▌▇▋▇▆ ▉▉▇█▅█▌ ▉▊▊▉▉▊▋▇ ▉█▍▄ ▇▊█▉
▆█▄█▉▋▆ ▊▅▄▄▄▍▆ ▆▌▉▄▋, ▍█▄▍▋▄ ▋▅▆▉▍▉▊ (▇▆▊█▅ ▍▇▇ ▍▅▋▋▌ ▌▄ ▆██ ▆▄ █▆▊▆▉▆)
mining quarry - changed direction of scrolling uvs, prefab fixes
updated renderLOD settings on quarry track
fixed looping issues on W + A/D player parachuting anims
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3p launcher - updated positional offset & tweaked holstered position
further player anim skydiving updates
update to player skydiving anims
updates to player and chute anims
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
updates to launcher vm prefab
cleaned up launcher holdtype entity
launcher vm prefab update