userAlex Webstercancel
reporust_rebootcancel

2,058 Commits over 4,322 Days - 0.02cph!

1 Year Ago
fixes for shake from deploy to idle on ak
1 Year Ago
weapon updates
1 Year Ago
fixed issues with 3p vine swinging anims
1 Year Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
1 Year Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
1 Year Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
1 Year Ago
revolver setup
1 Year Ago
Entity updates
1 Year Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
1 Year Ago
viewmodel - set up idle states as blendtrees for ADS support
1 Year Ago
removed duplicated crossbow files from blowpipe folder
1 Year Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
1 Year Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
1 Year Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
1 Year Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
1 Year Ago
lr300 holster position updates
1 Year Ago
updated wip v4 player loadout
1 Year Ago
lr300 updates
1 Year Ago
set .viewmodel and .entity meshes to 1 scale after model updates
1 Year Ago
3p anim updates
1 Year Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
1 Year Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
1 Year Ago
removed copied model from world model prefab
1 Year Ago
set up viewmodel renderer - all working now but set to off until final model delivery
1 Year Ago
rotated mesh in entity
1 Year Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
1 Year Ago
set all anims to none in Holdtype.None controller
1 Year Ago
viewmodel prefab updates
1 Year Ago
slight shift in torch trans y entity position
1 Year Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
1 Year Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
1 Year Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
1 Year Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
1 Year Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
1 Year Ago
reverting flashbang anim controller change
1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
updates to snackhub viewmodel prefab, animation and animator updates
1 Year Ago
torch - initial 3p anims and prefab updates
1 Year Ago
3p rock anims and set up
1 Year Ago
updated 3p ak deploy to remove jitter
1 Year Ago
base rig fbx, placeholder anims, animator, prefabs
1 Year Ago
removed walks (doubled up jogs) in player animator for more responsive movement
1 Year Ago
updated ak entity hold info offset
1 Year Ago
updated ak47 entity hold info offset
1 Year Ago
anim export update
1 Year Ago
3p sar anim updates (top spine control set to 50 in rot Y)
1 Year Ago
ak47 entity spine offset added
1 Year Ago
updated 3p ak47 anims
1 Year Ago
set inventory anim controller to temporarily use base idle
1 Year Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab