branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

3 Months Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
3 Months Ago
Fix compile error
3 Months Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
3 Months Ago
Make fsm budget constant
3 Months Ago
Outbreak Scientist death avatar
3 Months Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
3 Months Ago
Fix compile error
3 Months Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
3 Months Ago
Fix shields not working on croc and tiger
3 Months Ago
merge from jungle_dlc
3 Months Ago
Merge from blowpipe_test_tweaks
3 Months Ago
Add outbreak scientist to AIArena
3 Months Ago
Fixing skinning for outbreak scientist bib mask
3 Months Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
3 Months Ago
plugging holes in jungle_ruin_e - s2p
3 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
3 Months Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
3 Months Ago
Fix compile error
3 Months Ago
Simplify AI visibility status, improve logging,
3 Months Ago
Reduce height of walkable vine colliders for less foot floating
3 Months Ago
jungle_dlc -> Jungle_update
3 Months Ago
updated radiation dart icon
3 Months Ago
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
3 Months Ago
Add missing ViewmodelLower script to blowpipe
3 Months Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
3 Months Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
3 Months Ago
Tightened collision around Zigg security entrance.
3 Months Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
3 Months Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
3 Months Ago
Adjust branch colliders again
3 Months Ago
tree climbing sounds
3 Months Ago
Apply to descend option as well
3 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
3 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
3 Months Ago
Merge from jungle_dlc
3 Months Ago
Merged some safety checks
3 Months Ago
vine swinging sounds
3 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
3 Months Ago
Don't render vine shadows if lod > 0
3 Months Ago
manifest
3 Months Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
3 Months Ago
boomerang_rebalance -> jungle_update
3 Months Ago
vine_performance_improvements -> jungle_update
3 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
3 Months Ago
Changed collision material type to rock for better sfx
3 Months Ago
fix water rendering issue on reduced render scale
3 Months Ago
Nerf animal hearing in general, and croc hearing even more
3 Months Ago
First pass of proper schizolobium tree textures
3 Months Ago
Fix corpse fixed update NRE
3 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs